intel: Add an implementation of MapRenderbuffer.

v2: Add separate stencil S8 W-tile swizzling/deswizzling.  Tested for
    the swizzling case with env INTEL_SEPARATE_STENCIL=1 INTEL_HIZ=1
    ./bin/hiz-depth-stencil-test-fbo-d24-s8
v3: Apply Chad's fix for S8 window system buffers.

Reviewed-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Eric Anholt 2011-10-11 14:22:45 -07:00
parent 6b341662b3
commit 92054cd94e
4 changed files with 130 additions and 1 deletions

View File

@ -84,6 +84,129 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
free(irb);
}
static void
intel_map_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLubyte *map;
int stride;
/* We sometimes get called with this by our intel_span.c usage. */
if (!irb->region) {
*out_map = NULL;
*out_stride = 0;
return;
}
irb->map_mode = mode;
irb->map_x = x;
irb->map_y = y;
irb->map_w = w;
irb->map_h = h;
stride = irb->region->pitch * irb->region->cpp;
if (rb->Format == MESA_FORMAT_S8) {
GLuint pix_x, pix_y;
uint8_t *tiled_s8_map, *untiled_s8_map;
/* Flip the Y axis for the default framebuffer. */
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;
/* Perform W-tile deswizzling for stencil buffers into a temporary. */
stride = w;
irb->map_buffer = malloc(stride * h);
untiled_s8_map = irb->map_buffer;
tiled_s8_map = intel_region_map(intel, irb->region, mode);
for (pix_y = 0; pix_y < h; pix_y++) {
for (pix_x = 0; pix_x < w; pix_x++) {
GLuint flipped_y = y_flip * (y + pix_y) + y_bias;
intptr_t offset = intel_offset_S8(irb->region->pitch,
x + pix_x,
flipped_y);
untiled_s8_map[pix_y * stride + pix_x] = tiled_s8_map[offset];
}
}
*out_map = untiled_s8_map;
*out_stride = stride;
DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n",
__FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
x, y, w, h, *out_map, *out_stride);
return;
}
map = intel_region_map(intel, irb->region, mode);
stride = irb->region->pitch * irb->region->cpp;
if (rb->Name == 0) {
map += stride * (irb->region->height - 1);
stride = -stride;
} else {
map += irb->draw_x * irb->region->cpp;
map += (int)irb->draw_y * stride;
}
map += x * irb->region->cpp;
map += (int)y * stride;
*out_map = map;
*out_stride = stride;
}
static void
intel_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
DBG("%s: rb %d (%s)\n", __FUNCTION__,
rb->Name, _mesa_get_format_name(rb->Format));
if (irb->map_buffer) {
if (irb->map_mode & GL_MAP_WRITE_BIT) {
GLuint pix_x, pix_y;
uint8_t *tiled_s8_map = irb->map_buffer;
uint8_t *untiled_s8_map = irb->region->bo->virtual;
/* Flip the Y axis for the default framebuffer. */
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;
/* Perform W-tile swizzling back out of the temporary. */
for (pix_y = 0; pix_y < irb->map_h; pix_y++) {
for (pix_x = 0; pix_x < irb->map_w; pix_x++) {
GLuint flipped_y = y_flip * (pix_y + irb->map_y) + y_bias;
intptr_t offset = intel_offset_S8(irb->region->pitch,
pix_x + irb->map_x,
flipped_y);
tiled_s8_map[offset] =
untiled_s8_map[pix_y * irb->map_w + pix_x];
}
}
}
intel_region_unmap(intel, irb->region);
free(irb->map_buffer);
irb->map_buffer = NULL;
} else {
if (irb->region)
intel_region_unmap(intel, irb->region);
}
}
/**
* Return a pointer to a specific pixel in a renderbuffer.
@ -938,6 +1061,8 @@ intel_fbo_init(struct intel_context *intel)
{
intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;

View File

@ -44,6 +44,9 @@ struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
void *map_buffer;
GLuint map_x, map_y, map_w, map_h;
GLbitfield map_mode;
/** Only used by depth renderbuffers for which HiZ is enabled. */
struct intel_region *hiz_region;

View File

@ -165,7 +165,7 @@ intel_set_span_functions(struct intel_context *intel,
* commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
* mesa: Fix return type of _mesa_get_format_bytes() (#37351)
*/
static inline intptr_t
intptr_t
intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
{
uint32_t tile_size = 4096;

View File

@ -42,5 +42,6 @@ void intel_renderbuffer_unmap(struct intel_context *intel,
void intel_map_vertex_shader_textures(struct gl_context *ctx);
void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
bool intel_span_supports_format(gl_format format);
intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y);
#endif