anv/meta: Add function which copies between Buffers and Images
v2: Keep pitch in units of bytes (Jason) Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -1040,6 +1040,98 @@ void anv_CmdBlitImage(
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meta_finish_blit(cmd_buffer, &saved_state);
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}
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static void
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meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
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struct anv_buffer* buffer,
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struct anv_image* image,
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uint32_t regionCount,
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const VkBufferImageCopy* pRegions,
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bool forward)
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{
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struct anv_meta_saved_state saved_state;
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/* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
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* VK_SAMPLE_COUNT_1_BIT."
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*/
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assert(image->samples == 1);
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anv_meta_begin_blit2d(cmd_buffer, &saved_state);
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for (unsigned r = 0; r < regionCount; r++) {
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/* Start creating blit rect */
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const VkOffset3D img_offset_el = meta_region_offset_el(image, &pRegions[r].imageOffset);
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const VkExtent3D bufferExtent = {
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.width = pRegions[r].bufferRowLength,
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.height = pRegions[r].bufferImageHeight,
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};
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const VkExtent3D buf_extent_el = meta_region_extent_el(image->vk_format, &bufferExtent);
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const VkExtent3D img_extent_el = meta_region_extent_el(image->vk_format,
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&pRegions[r].imageExtent);
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struct anv_meta_blit2d_rect rect = {
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.width = MAX2(buf_extent_el.width, img_extent_el.width),
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.height = MAX2(buf_extent_el.height, img_extent_el.height),
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};
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/* Create blit surfaces */
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VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
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const struct isl_surf *img_isl_surf =
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&anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
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struct anv_meta_blit2d_surf img_bsurf = blit_surf_for_image(image, img_isl_surf);
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struct anv_meta_blit2d_surf buf_bsurf = {
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.bo = buffer->bo,
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.tiling = ISL_TILING_LINEAR,
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.base_offset = buffer->offset + pRegions[r].bufferOffset,
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.bs = forward ? image->format->isl_layout->bs : img_bsurf.bs,
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.pitch = rect.width * buf_bsurf.bs,
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};
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/* Set direction-dependent variables */
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struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf;
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struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf;
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uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x;
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uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y;
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/* Loop through each 3D or array slice */
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unsigned num_slices_3d = pRegions[r].imageExtent.depth;
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unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
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unsigned slice_3d = 0;
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unsigned slice_array = 0;
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while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
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/* Finish creating blit rect */
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isl_surf_get_image_offset_el(img_isl_surf,
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pRegions[r].imageSubresource.mipLevel,
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pRegions[r].imageSubresource.baseArrayLayer + slice_array,
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pRegions[r].imageOffset.z + slice_3d,
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x_offset,
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y_offset);
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*x_offset += img_offset_el.x;
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*y_offset += img_offset_el.y;
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/* Perform Blit */
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anv_meta_blit2d(cmd_buffer,
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src_bsurf,
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dst_bsurf,
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1,
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&rect);
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/* Once we've done the blit, all of the actual information about
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* the image is embedded in the command buffer so we can just
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* increment the offset directly in the image effectively
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* re-binding it to different backing memory.
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*/
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buf_bsurf.base_offset += rect.width * rect.height * buf_bsurf.bs;
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if (image->type == VK_IMAGE_TYPE_3D)
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slice_3d++;
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else
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slice_array++;
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}
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}
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anv_meta_end_blit2d(cmd_buffer, &saved_state);
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}
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static struct anv_image *
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make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
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VkImageUsageFlags usage,
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