diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c index 044998d0f56..8cda3d587fa 100644 --- a/src/intel/vulkan/anv_meta_blit.c +++ b/src/intel/vulkan/anv_meta_blit.c @@ -1040,6 +1040,98 @@ void anv_CmdBlitImage( meta_finish_blit(cmd_buffer, &saved_state); } +static void +meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer, + struct anv_buffer* buffer, + struct anv_image* image, + uint32_t regionCount, + const VkBufferImageCopy* pRegions, + bool forward) +{ + struct anv_meta_saved_state saved_state; + + /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to + * VK_SAMPLE_COUNT_1_BIT." + */ + assert(image->samples == 1); + + anv_meta_begin_blit2d(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + + /* Start creating blit rect */ + const VkOffset3D img_offset_el = meta_region_offset_el(image, &pRegions[r].imageOffset); + const VkExtent3D bufferExtent = { + .width = pRegions[r].bufferRowLength, + .height = pRegions[r].bufferImageHeight, + }; + const VkExtent3D buf_extent_el = meta_region_extent_el(image->vk_format, &bufferExtent); + const VkExtent3D img_extent_el = meta_region_extent_el(image->vk_format, + &pRegions[r].imageExtent); + struct anv_meta_blit2d_rect rect = { + .width = MAX2(buf_extent_el.width, img_extent_el.width), + .height = MAX2(buf_extent_el.height, img_extent_el.height), + }; + + /* Create blit surfaces */ + VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask; + const struct isl_surf *img_isl_surf = + &anv_image_get_surface_for_aspect_mask(image, aspect)->isl; + struct anv_meta_blit2d_surf img_bsurf = blit_surf_for_image(image, img_isl_surf); + struct anv_meta_blit2d_surf buf_bsurf = { + .bo = buffer->bo, + .tiling = ISL_TILING_LINEAR, + .base_offset = buffer->offset + pRegions[r].bufferOffset, + .bs = forward ? image->format->isl_layout->bs : img_bsurf.bs, + .pitch = rect.width * buf_bsurf.bs, + }; + + /* Set direction-dependent variables */ + struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf; + struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf; + uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x; + uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y; + + /* Loop through each 3D or array slice */ + unsigned num_slices_3d = pRegions[r].imageExtent.depth; + unsigned num_slices_array = pRegions[r].imageSubresource.layerCount; + unsigned slice_3d = 0; + unsigned slice_array = 0; + while (slice_3d < num_slices_3d && slice_array < num_slices_array) { + + /* Finish creating blit rect */ + isl_surf_get_image_offset_el(img_isl_surf, + pRegions[r].imageSubresource.mipLevel, + pRegions[r].imageSubresource.baseArrayLayer + slice_array, + pRegions[r].imageOffset.z + slice_3d, + x_offset, + y_offset); + *x_offset += img_offset_el.x; + *y_offset += img_offset_el.y; + + /* Perform Blit */ + anv_meta_blit2d(cmd_buffer, + src_bsurf, + dst_bsurf, + 1, + &rect); + + /* Once we've done the blit, all of the actual information about + * the image is embedded in the command buffer so we can just + * increment the offset directly in the image effectively + * re-binding it to different backing memory. + */ + buf_bsurf.base_offset += rect.width * rect.height * buf_bsurf.bs; + + if (image->type == VK_IMAGE_TYPE_3D) + slice_3d++; + else + slice_array++; + } + } + anv_meta_end_blit2d(cmd_buffer, &saved_state); +} + static struct anv_image * make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format, VkImageUsageFlags usage,