zink: handle errors in nir_to_spirv
We already have some appropriate error-handling further down here. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9836>
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@ -506,7 +506,8 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, struct z
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}
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NIR_PASS_V(nir, nir_convert_from_ssa, true);
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struct spirv_shader *spirv = nir_to_spirv(nir, streamout, shader_slot_map, shader_slots_reserved);
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assert(spirv);
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if (!spirv)
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goto done;
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if (zink_debug & ZINK_DEBUG_SPIRV) {
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char buf[256];
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@ -528,6 +529,7 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, struct z
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if (vkCreateShaderModule(screen->dev, &smci, NULL, &mod) != VK_SUCCESS)
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mod = VK_NULL_HANDLE;
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done:
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if (nir != zs->nir)
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ralloc_free(nir);
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