i965/fs: Use the gen7 scratch read opcode when possible.

This avoids a lot of message setup we had to do otherwise.  Improves
GLB2.7 performance with register spilling force enabled by 1.6442% +/-
0.553218% (n=4).

v2: Use BRW_PREDICATE_NONE, improve a comment (by Paul).

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-10-16 11:51:22 -07:00
parent 6032261682
commit 8dfc9f038e
8 changed files with 91 additions and 3 deletions

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@ -780,6 +780,7 @@ enum opcode {
SHADER_OPCODE_GEN4_SCRATCH_READ,
SHADER_OPCODE_GEN4_SCRATCH_WRITE,
SHADER_OPCODE_GEN7_SCRATCH_READ,
FS_OPCODE_DDX,
FS_OPCODE_DDY,
@ -1141,6 +1142,12 @@ enum brw_message_target {
#define GEN7_DATAPORT_DC_BYTE_SCATTERED_WRITE 12
#define GEN7_DATAPORT_DC_UNTYPED_SURFACE_WRITE 13
#define GEN7_DATAPORT_SCRATCH_READ ((1 << 18) | \
(0 << 17))
#define GEN7_DATAPORT_SCRATCH_WRITE ((1 << 18) | \
(1 << 17))
#define GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT 12
/* HSW */
#define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_READ 0
#define HSW_DATAPORT_DC_PORT0_UNALIGNED_OWORD_BLOCK_READ 1

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@ -379,6 +379,11 @@ void brw_oword_block_write_scratch(struct brw_compile *p,
int num_regs,
GLuint offset);
void gen7_block_read_scratch(struct brw_compile *p,
struct brw_reg dest,
int num_regs,
GLuint offset);
void brw_shader_time_add(struct brw_compile *p,
struct brw_reg payload,
uint32_t surf_index);

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@ -2055,6 +2055,48 @@ brw_oword_block_read_scratch(struct brw_compile *p,
}
}
void
gen7_block_read_scratch(struct brw_compile *p,
struct brw_reg dest,
int num_regs,
GLuint offset)
{
dest = retype(dest, BRW_REGISTER_TYPE_UW);
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
assert(insn->header.predicate_control == BRW_PREDICATE_NONE);
insn->header.compression_control = BRW_COMPRESSION_NONE;
brw_set_dest(p, insn, dest);
/* The HW requires that the header is present; this is to get the g0.5
* scratch offset.
*/
bool header_present = true;
brw_set_src0(p, insn, brw_vec8_grf(0, 0));
brw_set_message_descriptor(p, insn,
GEN7_SFID_DATAPORT_DATA_CACHE,
1, /* mlen: just g0 */
num_regs,
header_present,
false);
insn->bits3.ud |= GEN7_DATAPORT_SCRATCH_READ;
assert(num_regs == 1 || num_regs == 2 || num_regs == 4);
insn->bits3.ud |= (num_regs - 1) << GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT;
/* According to the docs, offset is "A 12-bit HWord offset into the memory
* Immediate Memory buffer as specified by binding table 0xFF." An HWORD
* is 32 bytes, which happens to be the size of a register.
*/
offset /= REG_SIZE;
assert(offset < (1 << 12));
insn->bits3.ud |= offset;
}
/**
* Read a float[4] vector from the data port Data Cache (const buffer).
* Location (in buffer) should be a multiple of 16.

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@ -525,6 +525,7 @@ private:
bool negate_value);
void generate_scratch_write(fs_inst *inst, struct brw_reg src);
void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);

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@ -769,6 +769,12 @@ fs_generator::generate_scratch_read(fs_inst *inst, struct brw_reg dst)
dispatch_width / 8, inst->offset);
}
void
fs_generator::generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst)
{
gen7_block_read_scratch(p, dst, dispatch_width / 8, inst->offset);
}
void
fs_generator::generate_uniform_pull_constant_load(fs_inst *inst,
struct brw_reg dst,
@ -1587,6 +1593,10 @@ fs_generator::generate_code(exec_list *instructions)
generate_scratch_read(inst, dst);
break;
case SHADER_OPCODE_GEN7_SCRATCH_READ:
generate_scratch_read_gen7(inst, dst);
break;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
generate_uniform_pull_constant_load(inst, dst, src[0], src[1]);
break;

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@ -542,14 +542,22 @@ fs_visitor::emit_unspill(fs_inst *inst, fs_reg dst, uint32_t spill_offset,
int count)
{
for (int i = 0; i < count; i++) {
/* The gen7 descriptor-based offset is 12 bits of HWORD units. */
bool gen7_read = brw->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
fs_inst *unspill_inst =
new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_READ, dst);
new(mem_ctx) fs_inst(gen7_read ?
SHADER_OPCODE_GEN7_SCRATCH_READ :
SHADER_OPCODE_GEN4_SCRATCH_READ,
dst);
unspill_inst->offset = spill_offset;
unspill_inst->ir = inst->ir;
unspill_inst->annotation = inst->annotation;
unspill_inst->base_mrf = 14;
unspill_inst->mlen = 1; /* header contains offset */
if (!gen7_read) {
unspill_inst->base_mrf = 14;
unspill_inst->mlen = 1; /* header contains offset */
}
inst->insert_before(unspill_inst);
dst.reg_offset++;
@ -617,6 +625,7 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN7_SCRATCH_READ:
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;

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@ -342,6 +342,18 @@ schedule_node::set_latency_gen7(bool is_haswell)
latency = 200;
break;
case SHADER_OPCODE_GEN7_SCRATCH_READ:
/* Testing a load from offset 0, that had been previously written:
*
* send(8) g114<1>UW g0<8,8,1>F data (0, 0, 0) mlen 1 rlen 1 { align1 WE_normal 1Q };
* mov(8) null g114<8,8,1>F { align1 WE_normal 1Q };
*
* The cycles spent seemed to be grouped around 40-50 (as low as 38),
* then around 140. Presumably this is cache hit vs miss.
*/
latency = 50;
break;
default:
/* 2 cycles:
* mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };

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@ -458,6 +458,8 @@ brw_instruction_name(enum opcode op)
return "gen4_scratch_read";
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return "gen4_scratch_write";
case SHADER_OPCODE_GEN7_SCRATCH_READ:
return "gen7_scratch_read";
case FS_OPCODE_DDX:
return "ddx";