i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITE

I'm going to be introducing gen7 variants, and the previous naming was
going to get confusing.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-10-16 11:45:06 -07:00
parent 32182bb004
commit 6032261682
10 changed files with 33 additions and 36 deletions

View File

@ -778,14 +778,15 @@ enum opcode {
SHADER_OPCODE_UNTYPED_ATOMIC,
SHADER_OPCODE_UNTYPED_SURFACE_READ,
SHADER_OPCODE_GEN4_SCRATCH_READ,
SHADER_OPCODE_GEN4_SCRATCH_WRITE,
FS_OPCODE_DDX,
FS_OPCODE_DDY,
FS_OPCODE_PIXEL_X,
FS_OPCODE_PIXEL_Y,
FS_OPCODE_CINTERP,
FS_OPCODE_LINTERP,
FS_OPCODE_SPILL,
FS_OPCODE_UNSPILL,
FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7,
FS_OPCODE_VARYING_PULL_CONSTANT_LOAD,
@ -799,8 +800,6 @@ enum opcode {
FS_OPCODE_PLACEHOLDER_HALT,
VS_OPCODE_URB_WRITE,
VS_OPCODE_SCRATCH_READ,
VS_OPCODE_SCRATCH_WRITE,
VS_OPCODE_PULL_CONSTANT_LOAD,
VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
VS_OPCODE_UNPACK_FLAGS_SIMD4X2,

View File

@ -766,11 +766,11 @@ fs_visitor::implied_mrf_writes(fs_inst *inst)
case FS_OPCODE_FB_WRITE:
return 2;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
case FS_OPCODE_UNSPILL:
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return 1;
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
return inst->mlen;
case FS_OPCODE_SPILL:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return 2;
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:

View File

@ -523,8 +523,8 @@ private:
void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
bool negate_value);
void generate_spill(fs_inst *inst, struct brw_reg src);
void generate_unspill(fs_inst *inst, struct brw_reg dst);
void generate_scratch_write(fs_inst *inst, struct brw_reg src);
void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);

View File

@ -749,7 +749,7 @@ fs_generator::generate_discard_jump(fs_inst *inst)
}
void
fs_generator::generate_spill(fs_inst *inst, struct brw_reg src)
fs_generator::generate_scratch_write(fs_inst *inst, struct brw_reg src)
{
assert(inst->mlen != 0);
@ -761,7 +761,7 @@ fs_generator::generate_spill(fs_inst *inst, struct brw_reg src)
}
void
fs_generator::generate_unspill(fs_inst *inst, struct brw_reg dst)
fs_generator::generate_scratch_read(fs_inst *inst, struct brw_reg dst)
{
assert(inst->mlen != 0);
@ -1579,12 +1579,12 @@ fs_generator::generate_code(exec_list *instructions)
generate_ddy(inst, dst, src[0], c->key.render_to_fbo);
break;
case FS_OPCODE_SPILL:
generate_spill(inst, src[0]);
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
generate_scratch_write(inst, src[0]);
break;
case FS_OPCODE_UNSPILL:
generate_unspill(inst, dst);
case SHADER_OPCODE_GEN4_SCRATCH_READ:
generate_scratch_read(inst, dst);
break;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:

View File

@ -542,7 +542,8 @@ fs_visitor::emit_unspill(fs_inst *inst, fs_reg dst, uint32_t spill_offset,
int count)
{
for (int i = 0; i < count; i++) {
fs_inst *unspill_inst = new(mem_ctx) fs_inst(FS_OPCODE_UNSPILL, dst);
fs_inst *unspill_inst =
new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_READ, dst);
unspill_inst->offset = spill_offset;
unspill_inst->ir = inst->ir;
unspill_inst->annotation = inst->annotation;
@ -610,12 +611,12 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
loop_scale /= 10;
break;
case FS_OPCODE_SPILL:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
if (inst->src[0].file == GRF)
no_spill[inst->src[0].reg] = true;
break;
case FS_OPCODE_UNSPILL:
case SHADER_OPCODE_GEN4_SCRATCH_READ:
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
@ -710,8 +711,9 @@ fs_visitor::spill_reg(int spill_reg)
spill_src.smear = -1;
for (int chan = 0; chan < inst->regs_written; chan++) {
fs_inst *spill_inst = new(mem_ctx) fs_inst(FS_OPCODE_SPILL,
reg_null_f, spill_src);
fs_inst *spill_inst =
new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_WRITE,
reg_null_f, spill_src);
spill_src.reg_offset++;
spill_inst->offset = subset_spill_offset + chan * reg_size;
spill_inst->ir = inst->ir;

View File

@ -454,6 +454,11 @@ brw_instruction_name(enum opcode op)
case SHADER_OPCODE_TG4_OFFSET:
return "tg4_offset";
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return "gen4_scratch_read";
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return "gen4_scratch_write";
case FS_OPCODE_DDX:
return "ddx";
case FS_OPCODE_DDY:
@ -469,11 +474,6 @@ brw_instruction_name(enum opcode op)
case FS_OPCODE_LINTERP:
return "linterp";
case FS_OPCODE_SPILL:
return "spill";
case FS_OPCODE_UNSPILL:
return "unspill";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return "uniform_pull_const";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
@ -503,10 +503,6 @@ brw_instruction_name(enum opcode op)
case VS_OPCODE_URB_WRITE:
return "vs_urb_write";
case VS_OPCODE_SCRATCH_READ:
return "scratch_read";
case VS_OPCODE_SCRATCH_WRITE:
return "scratch_write";
case VS_OPCODE_PULL_CONSTANT_LOAD:
return "pull_constant_load";
case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:

View File

@ -258,9 +258,9 @@ vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
return 1;
case VS_OPCODE_PULL_CONSTANT_LOAD:
return 2;
case VS_OPCODE_SCRATCH_READ:
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return 2;
case VS_OPCODE_SCRATCH_WRITE:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return 3;
case GS_OPCODE_URB_WRITE:
case GS_OPCODE_THREAD_END:

View File

@ -1149,11 +1149,11 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
generate_vs_urb_write(inst);
break;
case VS_OPCODE_SCRATCH_READ:
case SHADER_OPCODE_GEN4_SCRATCH_READ:
generate_scratch_read(inst, dst, src[0]);
break;
case VS_OPCODE_SCRATCH_WRITE:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
generate_scratch_write(inst, dst, src[0], src[1]);
break;

View File

@ -294,8 +294,8 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
loop_scale /= 10;
break;
case VS_OPCODE_SCRATCH_READ:
case VS_OPCODE_SCRATCH_WRITE:
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF)
no_spill[inst->src[i].reg] = true;

View File

@ -229,7 +229,7 @@ vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_GEN4_SCRATCH_READ,
dst, index);
inst->base_mrf = 14;
inst->mlen = 2;
@ -242,7 +242,7 @@ vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_GEN4_SCRATCH_WRITE,
dst, src, index);
inst->base_mrf = 13;
inst->mlen = 3;