svga: disable GLSL IR loop unrolling

NIR loop unrolling is already enabled so just let it do its job.

Here we also fix up the force unroll settings.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>
This commit is contained in:
Timothy Arceri 2022-05-06 12:09:09 +10:00 committed by Marge Bot
parent bc0f8455e5
commit 8c79616984
1 changed files with 18 additions and 9 deletions

View File

@ -554,9 +554,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
return 0;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected fragment shader query %u\n", param);
@ -622,9 +621,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
return 0;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected vertex shader query %u\n", param);
@ -745,11 +743,10 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return sws->have_gl43 ? SVGA_MAX_ATOMIC_BUFFERS : 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_INT64_ATOMICS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
debug_printf("Unexpected vgpu10 shader query %u\n", param);
return 0;
@ -776,9 +773,17 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
.lower_fmod = true, \
.lower_fpow = true
static const nir_shader_compiler_options svga_vgpu9_compiler_options = {
static const nir_shader_compiler_options svga_vgpu9_fragment_compiler_options = {
COMMON_OPTIONS,
.lower_bitops = true,
.force_indirect_unrolling = nir_var_all,
.force_indirect_unrolling_sampler = true,
};
static const nir_shader_compiler_options svga_vgpu9_vertex_compiler_options = {
COMMON_OPTIONS,
.lower_bitops = true,
.force_indirect_unrolling = nir_var_function_temp,
.force_indirect_unrolling_sampler = true,
};
@ -807,8 +812,12 @@ svga_get_compiler_options(struct pipe_screen *pscreen,
return &svga_gl4_compiler_options;
else if (sws->have_vgpu10)
return &svga_vgpu10_compiler_options;
else
return &svga_vgpu9_compiler_options;
else {
if (shader == PIPE_SHADER_FRAGMENT)
return &svga_vgpu9_fragment_compiler_options;
else
return &svga_vgpu9_vertex_compiler_options;
}
}
static int