gallium: added util_draw_vertex_buffer()
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8dd90ee19d
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8c71406c74
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@ -33,16 +33,52 @@
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#include "util/u_draw_quad.h"
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/**
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* Draw a simple vertex buffer / primitive.
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* Limited to float[4] vertex attribs, tightly packed.
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*/
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void
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util_draw_vertex_buffer(struct pipe_context *pipe,
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struct pipe_buffer *vbuf,
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uint prim_type,
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uint num_verts,
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uint num_attribs)
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{
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struct pipe_vertex_buffer vbuffer;
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struct pipe_vertex_element velement;
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uint i;
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/* tell pipe about the vertex buffer */
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vbuffer.buffer = vbuf;
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vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
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vbuffer.buffer_offset = 0;
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pipe->set_vertex_buffer(pipe, 0, &vbuffer);
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/* tell pipe about the vertex attributes */
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for (i = 0; i < num_attribs; i++) {
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velement.src_offset = i * 4 * sizeof(float);
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velement.vertex_buffer_index = 0;
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velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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velement.nr_components = 4;
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pipe->set_vertex_element(pipe, i, &velement);
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}
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/* draw */
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pipe->draw_arrays(pipe, prim_type, 0, num_verts);
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}
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/**
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* Draw screen-aligned textured quad.
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* Note: this function allocs/destroys a vertex buffer and isn't especially
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* efficient.
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*/
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void
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util_draw_texquad(struct pipe_context *pipe,
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float x0, float y0, float x1, float y1, float z)
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{
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struct pipe_buffer *vbuf;
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struct pipe_vertex_buffer vbuffer;
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struct pipe_vertex_element velement;
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uint numAttribs = 2, vertexBytes, i, j;
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float *v;
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@ -89,24 +125,7 @@ util_draw_texquad(struct pipe_context *pipe,
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pipe->winsys->buffer_unmap(pipe->winsys, vbuf);
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/* tell pipe about the vertex buffer */
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vbuffer.buffer = vbuf;
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vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
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vbuffer.buffer_offset = 0;
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pipe->set_vertex_buffer(pipe, 0, &vbuffer);
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util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
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/* tell pipe about the vertex attributes */
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for (i = 0; i < numAttribs; i++) {
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velement.src_offset = i * 4 * sizeof(float);
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velement.vertex_buffer_index = 0;
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velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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velement.nr_components = 4;
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pipe->set_vertex_element(pipe, i, &velement);
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}
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/* draw */
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pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
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/* XXX: do one-time */
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pipe_buffer_reference(pipe->winsys, &vbuf, NULL);
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}
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@ -29,9 +29,25 @@
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#define U_DRAWQUAD_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void
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util_draw_vertex_buffer(struct pipe_context *pipe,
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struct pipe_buffer *vbuf,
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uint num_attribs, uint num_verts, uint prim_type);
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extern void
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util_draw_texquad(struct pipe_context *pipe,
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float x0, float y0, float x1, float y1, float z);
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#ifdef __cplusplus
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}
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#endif
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#endif
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