iris: Resolve textures used by the program, not merely bound textures

st/mesa's PBO upload path binds a vertex shader that doesn't use any
textures, but leaves the existing sampler views bound in place.  This
was tricking us into thinking the PBO destination might be bound for
texturing in some cases.  In Civilization VI, this fixes a false self-
dependency issue that was preventing CCS_E compression on upload.
Fixing this slightly improves frame times.
This commit is contained in:
Kenneth Graunke 2019-05-02 15:42:10 -07:00
parent c613861b23
commit 8987152ac1
1 changed files with 5 additions and 2 deletions

View File

@ -83,10 +83,11 @@ static void
resolve_sampler_views(struct iris_context *ice,
struct iris_batch *batch,
struct iris_shader_state *shs,
const struct shader_info *info,
bool *draw_aux_buffer_disabled,
bool consider_framebuffer)
{
uint32_t views = shs->bound_sampler_views;
uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
unsigned astc5x5_wa_bits = 0; // XXX: actual tracking
@ -120,6 +121,7 @@ resolve_image_views(struct iris_context *ice,
bool *draw_aux_buffer_disabled,
bool consider_framebuffer)
{
/* TODO: Consider images used by program */
uint32_t views = shs->bound_image_views;
while (views) {
@ -154,12 +156,13 @@ iris_predraw_resolve_inputs(struct iris_context *ice,
bool consider_framebuffer)
{
struct iris_shader_state *shs = &ice->state.shaders[stage];
const struct shader_info *info = iris_get_shader_info(ice, stage);
uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
(consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
if (ice->state.dirty & dirty) {
resolve_sampler_views(ice, batch, shs, draw_aux_buffer_disabled,
resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
consider_framebuffer);
resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
consider_framebuffer);