st/nine: Align texture memory

Align texture memory on 32 byte boundry to allow
SSE/AVX memcpy to work on locked rects.

This fixes some crashes with games using SSE.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
Patrick Rudolph 2015-05-12 07:27:37 +02:00 committed by Axel Davy
parent 3c4864fa55
commit 886227d363
4 changed files with 6 additions and 6 deletions

View File

@ -106,7 +106,7 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
face_size = nine_format_get_size_and_offsets(pf, level_offsets,
EdgeLength, EdgeLength,
info->last_level);
This->managed_buffer = MALLOC(6 * face_size);
This->managed_buffer = align_malloc(6 * face_size, 32);
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}

View File

@ -104,11 +104,11 @@ NineSurface9_ctor( struct NineSurface9 *This,
/* Ram buffer with no parent. Has to allocate the resource itself */
if (!pResource && !pContainer) {
assert(!user_buffer);
This->data = MALLOC(
This->data = align_malloc(
nine_format_get_level_alloc_size(This->base.info.format,
pDesc->Width,
pDesc->Height,
0));
0), 32);
if (!This->data)
return E_OUTOFMEMORY;
}

View File

@ -152,10 +152,10 @@ NineTexture9_ctor( struct NineTexture9 *This,
* apps access sublevels of texture even if they locked only first
* level) */
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
user_buffer = MALLOC(
user_buffer = align_malloc(
nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level));
info->last_level), 32);
This->managed_buffer = user_buffer;
if (!This->managed_buffer)
return E_OUTOFMEMORY;

View File

@ -43,7 +43,7 @@ NineVolume9_AllocateData( struct NineVolume9 *This )
DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
This->base.container, This, This->level, size);
This->data = (uint8_t *)MALLOC(size);
This->data = (uint8_t *)align_malloc(size, 32);
if (!This->data)
return E_OUTOFMEMORY;
return D3D_OK;