st/nine: Always set point_quad_rasterization to 1
Both Points and Point Sprites are rasterized like quads, according to d3d9 doc and gallium rasterizer doc. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@ -92,7 +92,7 @@ nine_convert_rasterizer_state(struct cso_context *ctx, const DWORD *rs)
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/* rast.poly_stipple_enable = 0; */
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/* rast.point_smooth = 0; */
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rast.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
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rast.point_quad_rasterization = !!rs[D3DRS_POINTSPRITEENABLE];
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rast.point_quad_rasterization = 1;
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rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE];
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rast.multisample = !!rs[D3DRS_MULTISAMPLEANTIALIAS];
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rast.line_smooth = !!rs[D3DRS_ANTIALIASEDLINEENABLE];
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