st/nine: Always set point_quad_rasterization to 1

Both Points and Point Sprites are rasterized like quads,
according to d3d9 doc and gallium rasterizer doc.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2015-05-16 18:41:51 +02:00
parent 74de849bd4
commit 3c4864fa55
1 changed files with 1 additions and 1 deletions

View File

@ -92,7 +92,7 @@ nine_convert_rasterizer_state(struct cso_context *ctx, const DWORD *rs)
/* rast.poly_stipple_enable = 0; */
/* rast.point_smooth = 0; */
rast.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
rast.point_quad_rasterization = !!rs[D3DRS_POINTSPRITEENABLE];
rast.point_quad_rasterization = 1;
rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE];
rast.multisample = !!rs[D3DRS_MULTISAMPLEANTIALIAS];
rast.line_smooth = !!rs[D3DRS_ANTIALIASEDLINEENABLE];