mesa: Handle clip control in meta operations.

Restore clip control to the default state if MESA_META_VIEWPORT
or MESA_META_DEPTH_TEST is requested.

v3:
Handle clip control state with MESA_META_TRANSFORM.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2014-09-25 19:39:31 +02:00
parent 34a3c97fe6
commit 85edaa8b72
2 changed files with 9 additions and 0 deletions

View File

@ -680,6 +680,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_Ortho(0.0, ctx->DrawBuffer->Width,
0.0, ctx->DrawBuffer->Height,
-1.0, 1.0);
save->ClipOrigin = ctx->Transform.ClipOrigin;
save->ClipDepthMode = ctx->Transform.ClipDepthMode;
_mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
}
if (state & MESA_META_CLIP) {
@ -1081,6 +1085,8 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_LoadMatrixf(save->ProjectionMatrix);
_mesa_MatrixMode(save->MatrixMode);
_mesa_ClipControl(save->ClipOrigin, save->ClipDepthMode);
}
if (state & MESA_META_CLIP) {

View File

@ -136,6 +136,9 @@ struct save_state
GLfloat ModelviewMatrix[16];
GLfloat ProjectionMatrix[16];
GLfloat TextureMatrix[16];
/** GL_ARB_clip_control */
GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
/** MESA_META_CLIP */
GLbitfield ClipPlanesEnabled;