mesa: Implement ARB_clip_control.

Implement the mesa parts of ARB_clip_control.
So far no driver enables this.

v3:
Restrict getting clip control state to the availability
of ARB_clip_control.
Move to transformation state.
Handle clip control state with the GL_TRANSFORM_BIT.
Move _FrontBit update into state.c.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2014-09-21 18:09:22 +02:00
parent 6340e609a3
commit 34a3c97fe6
13 changed files with 159 additions and 7 deletions

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@ -0,0 +1,25 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_clip_control" number="160">
<enum name="LOWER_LEFT" value = "0x8CA1"/>
<enum name="UPPER_LEFT" value = "0x8CA2"/>
<enum name="NEGATIVE_ONE_TO_ONE" value = "0x935E"/>
<enum name="ZERO_TO_ONE" value = "0x935F"/>
<enum name="CLIP_ORIGIN" value = "0x935C"/>
<enum name="CLIP_DEPTH_MODE" value = "0x935D"/>
<function name="ClipControl" offset="assign">
<param name="origin" type="GLenum"/>
<param name="depth" type="GLenum"/>
<glx rop="1340"/>
</function>
</category>
</OpenGLAPI>

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@ -8364,7 +8364,9 @@
<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extensions 148 - 160 -->
<!-- ARB extensions 148 - 159 -->
<xi:include href="ARB_clip_control.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_conditional_render_inverted" number="161">
<enum name="QUERY_WAIT_INVERTED" value="0x8E17"/>

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@ -1345,6 +1345,7 @@ _mesa_PopAttrib(void)
if (xform->DepthClamp != ctx->Transform.DepthClamp)
_mesa_set_enable(ctx, GL_DEPTH_CLAMP,
ctx->Transform.DepthClamp);
_mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode);
}
break;
case GL_TEXTURE_BIT:

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@ -398,6 +398,9 @@ typedef enum
OPCODE_PROGRAM_UNIFORM_MATRIX34F,
OPCODE_PROGRAM_UNIFORM_MATRIX43F,
/* GL_ARB_clip_control */
OPCODE_CLIP_CONTROL,
/* GL_ARB_color_buffer_float */
OPCODE_CLAMP_COLOR,
@ -7207,6 +7210,22 @@ save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
}
}
static void GLAPIENTRY
save_ClipControl(GLenum origin, GLenum depth)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_CLIP_CONTROL, 2);
if (n) {
n[1].e = origin;
n[2].e = depth;
}
if (ctx->ExecuteFlag) {
CALL_ClipControl(ctx->Exec, (origin, depth));
}
}
static void GLAPIENTRY
save_ClampColorARB(GLenum target, GLenum clamp)
{
@ -8617,6 +8636,10 @@ execute_list(struct gl_context *ctx, GLuint list)
get_pointer(&n[5])));
break;
case OPCODE_CLIP_CONTROL:
CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e));
break;
case OPCODE_CLAMP_COLOR:
CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
break;
@ -9551,6 +9574,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
/* GL_ARB_clip_control */
SET_ClipControl(table, save_ClipControl);
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);

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@ -91,6 +91,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 },
{ "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
{ "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 },
{ "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 },
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },

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@ -391,6 +391,7 @@ EXTRA_EXT(ARB_gpu_shader5);
EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
EXTRA_EXT(INTEL_performance_query);
EXTRA_EXT(ARB_explicit_uniform_location);
EXTRA_EXT(ARB_clip_control);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {

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@ -414,6 +414,8 @@ descriptor=[
[ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
[ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
[ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
[ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ],
[ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ],
[ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
[ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
[ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],

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@ -1430,6 +1430,9 @@ struct gl_transform_attrib
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
/** GL_ARB_clip_control */
GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
};
@ -3698,6 +3701,7 @@ struct gl_extensions
GLboolean ARB_blend_func_extended;
GLboolean ARB_buffer_storage;
GLboolean ARB_clear_texture;
GLboolean ARB_clip_control;
GLboolean ARB_color_buffer_float;
GLboolean ARB_compute_shader;
GLboolean ARB_conditional_render_inverted;

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@ -104,8 +104,6 @@ _mesa_FrontFace( GLenum mode )
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;
ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace( ctx, mode );
}

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@ -291,6 +291,19 @@ update_viewport_matrix(struct gl_context *ctx)
}
/**
* Update the ctx->Polygon._FrontBit flag.
*/
static void
update_frontbit(struct gl_context *ctx)
{
if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CW);
else
ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CCW);
}
/**
* Update derived multisample state.
*/
@ -373,6 +386,9 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
if (new_state & _NEW_POLYGON)
update_frontbit( ctx );
if (new_state & _NEW_BUFFERS)
_mesa_update_framebuffer(ctx);

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@ -951,6 +951,9 @@ const struct function gl_core_functions_possible[] = {
{ "glClearTexImage", 13, -1 },
{ "glClearTexSubImage", 13, -1 },
/* GL_ARB_clip_control */
{ "glClipControl", 45, -1 },
{ NULL, 0, -1 }
};

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@ -30,6 +30,7 @@
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
#include "viewport.h"
@ -390,6 +391,9 @@ void _mesa_init_viewport(struct gl_context *ctx)
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
unsigned i;
ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
/* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
* so just initialize all of them.
*/
@ -424,6 +428,62 @@ void _mesa_free_viewport_data(struct gl_context *ctx)
_math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap);
}
extern void GLAPIENTRY
_mesa_ClipControl(GLenum origin, GLenum depth)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glClipControl(%s, %s)\n",
_mesa_lookup_enum_by_nr(origin),
_mesa_lookup_enum_by_nr(depth));
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.ARB_clip_control) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
return;
}
if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
_mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
return;
}
if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
return;
}
if (ctx->Transform.ClipOrigin == origin &&
ctx->Transform.ClipDepthMode == depth)
return;
FLUSH_VERTICES(ctx, 0);
if (ctx->Transform.ClipOrigin != origin) {
ctx->Transform.ClipOrigin = origin;
/* Affects the winding order of the front face. */
ctx->NewState |= _NEW_POLYGON;
/* Affects the y component of the viewport transform. */
ctx->NewState |= _NEW_VIEWPORT;
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
}
if (ctx->Transform.ClipDepthMode != depth) {
ctx->Transform.ClipDepthMode = depth;
/* Affects the z part of the viewpoint transform. */
ctx->NewState |= _NEW_VIEWPORT;
if (ctx->Driver.DepthRange)
ctx->Driver.DepthRange(ctx);
}
}
/**
* Computes the scaling and the translation part of the
* viewport transform matrix of the \param i-th viewport
@ -442,8 +502,18 @@ _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
scale[0] = half_width;
translate[0] = half_width + x;
scale[1] = half_height;
translate[1] = half_height + y;
scale[2] = 0.5*(f - n);
translate[2] = 0.5*(n + f);
if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
scale[1] = -half_height;
translate[1] = half_height - y;
} else {
scale[1] = half_height;
translate[1] = half_height + y;
}
if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
scale[2] = 0.5*(f - n);
translate[2] = 0.5*(n + f);
} else {
scale[2] = f - n;
translate[2] = n;
}
}

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@ -71,6 +71,9 @@ _mesa_init_viewport(struct gl_context *ctx);
extern void
_mesa_free_viewport_data(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_ClipControl(GLenum origin, GLenum depth);
extern void
_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
double scale[3], double translate[3]);