i965: create populate key functions for tcs and tes

These will be used by the on disk shader cache.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri 2016-06-18 16:18:17 +10:00
parent ec75570415
commit 856e0bd707
4 changed files with 92 additions and 72 deletions

View File

@ -61,10 +61,12 @@ void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
struct gl_linked_shader *shader, struct gl_program *prog);
void brw_upload_tcs_prog(struct brw_context *brw,
uint64_t per_vertex_slots, uint32_t per_patch_slots);
void brw_upload_tes_prog(struct brw_context *brw,
uint64_t per_vertex_slots, uint32_t per_patch_slots);
void brw_upload_tcs_prog(struct brw_context *brw);
void brw_tcs_populate_key(struct brw_context *brw,
struct brw_tcs_prog_key *key);
void brw_upload_tes_prog(struct brw_context *brw);
void brw_tes_populate_key(struct brw_context *brw,
struct brw_tes_prog_key *key);
#ifdef __cplusplus
} /* extern "C" */

View File

@ -682,22 +682,8 @@ static inline void
brw_upload_tess_programs(struct brw_context *brw)
{
if (brw->tess_eval_program) {
uint64_t per_vertex_slots = brw->tess_eval_program->Base.InputsRead;
uint32_t per_patch_slots =
brw->tess_eval_program->Base.PatchInputsRead;
/* The TCS may have additional outputs which aren't read by the
* TES (possibly for cross-thread communication). These need to
* be stored in the Patch URB Entry as well.
*/
if (brw->tess_ctrl_program) {
per_vertex_slots |= brw->tess_ctrl_program->Base.OutputsWritten;
per_patch_slots |=
brw->tess_ctrl_program->Base.PatchOutputsWritten;
}
brw_upload_tcs_prog(brw, per_vertex_slots, per_patch_slots);
brw_upload_tes_prog(brw, per_vertex_slots, per_patch_slots);
brw_upload_tcs_prog(brw);
brw_upload_tes_prog(brw);
} else {
brw->tcs.prog_data = NULL;
brw->tcs.base.prog_data = NULL;

View File

@ -312,14 +312,53 @@ brw_codegen_tcs_prog(struct brw_context *brw,
return true;
}
void
brw_tcs_populate_key(struct brw_context *brw,
struct brw_tcs_prog_key *key)
{
uint64_t per_vertex_slots = brw->tess_eval_program->Base.InputsRead;
uint32_t per_patch_slots = brw->tess_eval_program->Base.PatchInputsRead;
struct brw_tess_ctrl_program *tcp =
(struct brw_tess_ctrl_program *) brw->tess_ctrl_program;
struct brw_tess_eval_program *tep =
(struct brw_tess_eval_program *) brw->tess_eval_program;
struct gl_program *prog = &tcp->program.Base;
memset(key, 0, sizeof(*key));
if (brw->tess_ctrl_program) {
per_vertex_slots |= brw->tess_ctrl_program->Base.OutputsWritten;
per_patch_slots |= brw->tess_ctrl_program->Base.PatchOutputsWritten;
}
if (brw->gen < 8 || !tcp)
key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
key->outputs_written = per_vertex_slots;
key->patch_outputs_written = per_patch_slots;
/* We need to specialize our code generation for tessellation levels
* based on the domain the DS is expecting to tessellate.
*/
key->tes_primitive_mode = tep->program.PrimitiveMode;
key->quads_workaround = brw->gen < 9 &&
tep->program.PrimitiveMode == GL_QUADS &&
tep->program.Spacing == GL_EQUAL;
if (tcp) {
key->program_string_id = tcp->id;
/* _NEW_TEXTURE */
brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
} else {
key->outputs_written = tep->program.Base.InputsRead;
}
}
void
brw_upload_tcs_prog(struct brw_context *brw,
uint64_t per_vertex_slots,
uint32_t per_patch_slots)
brw_upload_tcs_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->tcs.base;
struct brw_tcs_prog_key key;
/* BRW_NEW_TESS_PROGRAMS */
@ -335,32 +374,7 @@ brw_upload_tcs_prog(struct brw_context *brw,
BRW_NEW_TESS_PROGRAMS))
return;
struct gl_program *prog = &tcp->program.Base;
memset(&key, 0, sizeof(key));
if (brw->gen < 8 || !tcp)
key.input_vertices = ctx->TessCtrlProgram.patch_vertices;
key.outputs_written = per_vertex_slots;
key.patch_outputs_written = per_patch_slots;
/* We need to specialize our code generation for tessellation levels
* based on the domain the DS is expecting to tessellate.
*/
key.tes_primitive_mode = tep->program.PrimitiveMode;
key.quads_workaround = brw->gen < 9 &&
tep->program.PrimitiveMode == GL_QUADS &&
tep->program.Spacing == GL_EQUAL;
if (tcp) {
key.program_string_id = tcp->id;
/* _NEW_TEXTURE */
brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
} else {
key.outputs_written = tep->program.Base.InputsRead;
}
brw_tcs_populate_key(brw, &key);
if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
&key, sizeof(key),

View File

@ -229,14 +229,47 @@ brw_codegen_tes_prog(struct brw_context *brw,
return true;
}
void
brw_tes_populate_key(struct brw_context *brw,
struct brw_tes_prog_key *key)
{
uint64_t per_vertex_slots = brw->tess_eval_program->Base.InputsRead;
uint32_t per_patch_slots = brw->tess_eval_program->Base.PatchInputsRead;
struct brw_tess_eval_program *tep =
(struct brw_tess_eval_program *) brw->tess_eval_program;
struct gl_program *prog = &tep->program.Base;
memset(key, 0, sizeof(*key));
key->program_string_id = tep->id;
/* The TCS may have additional outputs which aren't read by the
* TES (possibly for cross-thread communication). These need to
* be stored in the Patch URB Entry as well.
*/
if (brw->tess_ctrl_program) {
per_vertex_slots |= brw->tess_ctrl_program->Base.OutputsWritten;
per_patch_slots |= brw->tess_ctrl_program->Base.PatchOutputsWritten;
}
/* Ignore gl_TessLevelInner/Outer - we treat them as system values,
* not inputs, and they're always present in the URB entry regardless
* of whether or not we read them.
*/
key->inputs_read = per_vertex_slots &
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
key->patch_inputs_read = per_patch_slots;
/* _NEW_TEXTURE */
brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
}
void
brw_upload_tes_prog(struct brw_context *brw,
uint64_t per_vertex_slots,
uint32_t per_patch_slots)
brw_upload_tes_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->tes.base;
struct brw_tes_prog_key key;
/* BRW_NEW_TESS_PROGRAMS */
@ -248,22 +281,7 @@ brw_upload_tes_prog(struct brw_context *brw,
BRW_NEW_TESS_PROGRAMS))
return;
struct gl_program *prog = &tep->program.Base;
memset(&key, 0, sizeof(key));
key.program_string_id = tep->id;
/* Ignore gl_TessLevelInner/Outer - we treat them as system values,
* not inputs, and they're always present in the URB entry regardless
* of whether or not we read them.
*/
key.inputs_read = per_vertex_slots &
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
key.patch_inputs_read = per_patch_slots;
/* _NEW_TEXTURE */
brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
brw_tes_populate_key(brw, &key);
if (!brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
&key, sizeof(key),