mesa: move, redefine MESA_GEOMETRY_PROGRAM
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@ -122,10 +122,24 @@ typedef void *GLeglImageOES;
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#endif
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#endif
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/**
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/**
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* Special, internal token
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* Internal token to represent a GLSL shader program (a collection of
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* one or more shaders that get linked together). Note that GLSL
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* shaders and shader programs share one name space (one hash table)
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* so we need a value that's different from any of the
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* GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
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*/
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*/
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#define GL_SHADER_PROGRAM_MESA 0x9999
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#define GL_SHADER_PROGRAM_MESA 0x9999
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/**
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* Internal token for geometry programs.
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* Use the value for GL_GEOMETRY_PROGRAM_NV for now.
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*/
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#define MESA_GEOMETRY_PROGRAM 0x8c26
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#endif /* GLHEADER_H */
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#endif /* GLHEADER_H */
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@ -50,14 +50,6 @@
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#define MESA_SHADER_TYPES 3
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#define MESA_SHADER_TYPES 3
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/**
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* Internal token
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* Must be simply different than GL_VERTEX_PROGRAM
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* and GL_FRAGMENT_PROGRAM_ARB
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* FIXME: this will have to be a real GL extension
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*/
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#define MESA_GEOMETRY_PROGRAM 0x9999
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/**
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/**
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* Color channel data type.
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* Color channel data type.
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*/
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*/
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