diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index a4044ff5cba..068a0f09949 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -122,10 +122,24 @@ typedef void *GLeglImageOES; #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #endif + + /** - * Special, internal token + * Internal token to represent a GLSL shader program (a collection of + * one or more shaders that get linked together). Note that GLSL + * shaders and shader programs share one name space (one hash table) + * so we need a value that's different from any of the + * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. */ #define GL_SHADER_PROGRAM_MESA 0x9999 +/** + * Internal token for geometry programs. + * Use the value for GL_GEOMETRY_PROGRAM_NV for now. + */ +#define MESA_GEOMETRY_PROGRAM 0x8c26 + + + #endif /* GLHEADER_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index cabc42b8543..864805af0ef 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -50,14 +50,6 @@ #define MESA_SHADER_TYPES 3 -/** - * Internal token - * Must be simply different than GL_VERTEX_PROGRAM - * and GL_FRAGMENT_PROGRAM_ARB - * FIXME: this will have to be a real GL extension - */ -#define MESA_GEOMETRY_PROGRAM 0x9999 - /** * Color channel data type. */