mesa: move, redefine MESA_GEOMETRY_PROGRAM

This commit is contained in:
Brian Paul 2010-09-14 09:16:40 -06:00
parent 1c0644e9da
commit 83f5f50f2f
2 changed files with 15 additions and 9 deletions

View File

@ -122,10 +122,24 @@ typedef void *GLeglImageOES;
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
/**
* Special, internal token
* Internal token to represent a GLSL shader program (a collection of
* one or more shaders that get linked together). Note that GLSL
* shaders and shader programs share one name space (one hash table)
* so we need a value that's different from any of the
* GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
*/
#define GL_SHADER_PROGRAM_MESA 0x9999
/**
* Internal token for geometry programs.
* Use the value for GL_GEOMETRY_PROGRAM_NV for now.
*/
#define MESA_GEOMETRY_PROGRAM 0x8c26
#endif /* GLHEADER_H */

View File

@ -50,14 +50,6 @@
#define MESA_SHADER_TYPES 3
/**
* Internal token
* Must be simply different than GL_VERTEX_PROGRAM
* and GL_FRAGMENT_PROGRAM_ARB
* FIXME: this will have to be a real GL extension
*/
#define MESA_GEOMETRY_PROGRAM 0x9999
/**
* Color channel data type.
*/