Revert my change from 1.37 as being bogus (see ensuing list discussion for
rationale).
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@ -670,7 +670,7 @@ static void _ae_update_state( GLcontext *ctx )
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aa++;
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}
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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if (ctx->Array.TexCoord[i].Enabled && ctx->Array.TexCoord[i].Ptr) {
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if (ctx->Array.TexCoord[i].Enabled) {
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/* NOTE: we use generic glVertexAttrib functions here.
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* If we ever de-alias conventional/generic vertex attribs this
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* will have to change.
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@ -685,8 +685,7 @@ static void _ae_update_state( GLcontext *ctx )
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/* generic vertex attribute arrays */
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for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
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if (ctx->Array.VertexAttrib[i].Enabled &&
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ctx->Array.VertexAttrib[i].Ptr) {
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if (ctx->Array.VertexAttrib[i].Enabled) {
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struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
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at->array = attribArray;
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/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
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