lavapipe: Delete render passes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15431>
This commit is contained in:
Jason Ekstrand 2022-03-16 14:31:20 -05:00
parent a315039917
commit 8068c68b1f
6 changed files with 186 additions and 831 deletions

View File

@ -2417,64 +2417,6 @@ VKAPI_ATTR VkResult VKAPI_CALL lvp_GetFenceStatus(
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateFramebuffer(
VkDevice _device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
struct lvp_framebuffer *framebuffer;
const VkFramebufferAttachmentsCreateInfo *imageless_create_info =
vk_find_struct_const(pCreateInfo->pNext,
FRAMEBUFFER_ATTACHMENTS_CREATE_INFO);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO);
size_t size = sizeof(*framebuffer);
if (!imageless_create_info)
size += sizeof(struct lvp_image_view *) * pCreateInfo->attachmentCount;
framebuffer = vk_alloc2(&device->vk.alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (framebuffer == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &framebuffer->base,
VK_OBJECT_TYPE_FRAMEBUFFER);
if (!imageless_create_info) {
framebuffer->attachment_count = pCreateInfo->attachmentCount;
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
VkImageView _iview = pCreateInfo->pAttachments[i];
framebuffer->attachments[i] = lvp_image_view_from_handle(_iview);
}
}
framebuffer->width = pCreateInfo->width;
framebuffer->height = pCreateInfo->height;
framebuffer->layers = pCreateInfo->layers;
framebuffer->imageless = !!imageless_create_info;
*pFramebuffer = lvp_framebuffer_to_handle(framebuffer);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL lvp_DestroyFramebuffer(
VkDevice _device,
VkFramebuffer _fb,
const VkAllocationCallbacks* pAllocator)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_framebuffer, fb, _fb);
if (!fb)
return;
vk_object_base_finish(&fb->base);
vk_free2(&device->vk.alloc, pAllocator, fb);
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_WaitForFences(
VkDevice _device,
uint32_t fenceCount,

View File

@ -58,6 +58,14 @@ enum gs_output {
GS_OUTPUT_LINES,
};
struct lvp_render_attachment {
struct lvp_image_view *imgv;
VkResolveModeFlags resolve_mode;
struct lvp_image_view *resolve_imgv;
VkAttachmentLoadOp load_op;
VkClearValue clear_value;
};
struct rendering_state {
struct pipe_context *pctx;
struct u_upload_mgr *uploader;
@ -152,20 +160,18 @@ struct rendering_state {
uint16_t count;
} uniform_blocks[PIPE_SHADER_TYPES];
const struct lvp_render_pass *pass;
struct lvp_subpass *subpass;
const struct lvp_framebuffer *vk_framebuffer;
VkRect2D render_area;
bool suspending;
uint32_t color_att_count;
struct lvp_render_attachment *color_att;
struct lvp_render_attachment depth_att;
struct lvp_render_attachment stencil_att;
struct lvp_image_view *ds_imgv;
struct lvp_image_view *ds_resolve_imgv;
uint32_t sample_mask;
unsigned min_samples;
struct lvp_image_view **imageless_views;
struct lvp_attachment_state *attachments;
VkImageAspectFlags *pending_clear_aspects;
uint32_t *cleared_views;
int num_pending_aspects;
uint32_t num_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
uint32_t so_offsets[PIPE_MAX_SO_BUFFERS];
@ -1482,48 +1488,32 @@ static struct pipe_surface *create_img_surface(struct rendering_state *state,
}
static void add_img_view_surface(struct rendering_state *state,
struct lvp_image_view *imgv, VkFormat format, int width, int height)
struct lvp_image_view *imgv, int width, int height)
{
if (!imgv->surface) {
imgv->surface = create_img_surface(state, imgv, format,
imgv->surface = create_img_surface(state, imgv, imgv->vk.format,
width, height,
0, imgv->vk.layer_count - 1);
}
}
static inline bool
attachment_needs_clear(struct rendering_state *state,
uint32_t a)
{
const struct lvp_subpass *subpass = state->subpass;
uint32_t view_mask = subpass->view_mask;
return (state->pending_clear_aspects[a] &&
(!view_mask || (view_mask & ~state->cleared_views[a])));
}
static bool
subpass_needs_clear(struct rendering_state *state)
render_needs_clear(struct rendering_state *state)
{
uint32_t a;
const struct lvp_subpass *subpass = state->subpass;
for (uint32_t i = 0; i < subpass->color_count; i++) {
if (!subpass->color_attachments[i])
continue;
a = subpass->color_attachments[i]->attachment;
if (attachment_needs_clear(state, a))
return true;
}
if (subpass->depth_stencil_attachment && *subpass->depth_stencil_attachment) {
a = subpass->depth_stencil_attachment[0]->attachment;
if (attachment_needs_clear(state, a))
for (uint32_t i = 0; i < state->color_att_count; i++) {
if (state->color_att[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
return true;
}
if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
return true;
if (state->stencil_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
return true;
return false;
}
static void clear_attachment_layers(struct rendering_state *state,
struct lvp_image_view *imgv,
VkRect2D *rect,
const VkRect2D *rect,
unsigned base_layer, unsigned layer_count,
unsigned ds_clear_flags, double dclear_val,
uint32_t sclear_val,
@ -1555,117 +1545,72 @@ static void clear_attachment_layers(struct rendering_state *state,
state->pctx->surface_destroy(state->pctx, clear_surf);
}
static struct lvp_image_view *
get_attachment(struct rendering_state *state,
unsigned idx)
static void render_clear(struct rendering_state *state)
{
if (state->imageless_views)
return state->imageless_views[idx];
else
return state->vk_framebuffer->attachments[idx];
}
static void render_subpass_clear(struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
for (unsigned i = 0; i < subpass->color_count; i++) {
if (!subpass->color_attachments[i])
continue;
uint32_t a = subpass->color_attachments[i]->attachment;
if (!attachment_needs_clear(state, a))
for (uint32_t i = 0; i < state->color_att_count; i++) {
if (state->color_att[i].load_op != VK_ATTACHMENT_LOAD_OP_CLEAR)
continue;
union pipe_color_union color_clear_val = { 0 };
const VkClearValue value = state->attachments[a].clear_value;
const VkClearValue value = state->color_att[i].clear_value;
color_clear_val.ui[0] = value.color.uint32[0];
color_clear_val.ui[1] = value.color.uint32[1];
color_clear_val.ui[2] = value.color.uint32[2];
color_clear_val.ui[3] = value.color.uint32[3];
struct lvp_image_view *imgv = get_attachment(state, a);
struct lvp_image_view *imgv = state->color_att[i].imgv;
assert(imgv->surface);
if (subpass->view_mask) {
u_foreach_bit(i, subpass->view_mask)
if (state->info.view_mask) {
u_foreach_bit(i, state->info.view_mask)
clear_attachment_layers(state, imgv, &state->render_area,
i, 1, 0, 0, 0, &color_clear_val);
state->cleared_views[a] |= subpass->view_mask;
} else {
state->pctx->clear_render_target(state->pctx,
imgv->surface,
&color_clear_val,
state->render_area.offset.x, state->render_area.offset.y,
state->render_area.extent.width, state->render_area.extent.height,
state->render_area.offset.x,
state->render_area.offset.y,
state->render_area.extent.width,
state->render_area.extent.height,
false);
state->pending_clear_aspects[a] = 0;
}
}
if (subpass->depth_stencil_attachment && subpass->depth_stencil_attachment[0]) {
uint32_t ds = subpass->depth_stencil_attachment[0]->attachment;
if (!attachment_needs_clear(state, ds))
return;
struct lvp_render_pass_attachment *att = subpass->depth_stencil_attachment[0];
struct lvp_image_view *imgv = get_attachment(state, ds);
assert (util_format_is_depth_or_stencil(imgv->surface->format));
const struct util_format_description *desc = util_format_description(imgv->surface->format);
double dclear_val = 0;
uint32_t sclear_val = 0;
uint32_t ds_clear_flags = 0;
if ((util_format_has_stencil(desc) && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) ||
(util_format_is_depth_and_stencil(imgv->surface->format) && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)) {
ds_clear_flags |= PIPE_CLEAR_STENCIL;
if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
sclear_val = state->attachments[ds].clear_value.depthStencil.stencil;
}
if ((util_format_has_depth(desc) && att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) ||
(util_format_is_depth_and_stencil(imgv->surface->format) && att->load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)) {
ds_clear_flags |= PIPE_CLEAR_DEPTH;
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
dclear_val = state->attachments[ds].clear_value.depthStencil.depth;
}
assert(imgv->surface);
if (ds_clear_flags) {
if (subpass->view_mask) {
u_foreach_bit(i, subpass->view_mask)
clear_attachment_layers(state, imgv, &state->render_area,
i, 1, ds_clear_flags, dclear_val, sclear_val, NULL);
state->cleared_views[ds] |= subpass->view_mask;
} else {
state->pctx->clear_depth_stencil(state->pctx,
imgv->surface,
ds_clear_flags,
dclear_val, sclear_val,
state->render_area.offset.x, state->render_area.offset.y,
state->render_area.extent.width, state->render_area.extent.height,
false);
state->pending_clear_aspects[ds] = 0;
}
}
uint32_t ds_clear_flags = 0;
double dclear_val = 0;
if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
ds_clear_flags |= PIPE_CLEAR_DEPTH;
dclear_val = state->depth_att.clear_value.depthStencil.depth;
}
uint32_t sclear_val = 0;
if (state->stencil_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
ds_clear_flags |= PIPE_CLEAR_STENCIL;
sclear_val = state->depth_att.clear_value.depthStencil.stencil;
}
if (ds_clear_flags) {
if (state->info.view_mask) {
u_foreach_bit(i, state->info.view_mask)
clear_attachment_layers(state, state->ds_imgv, &state->render_area,
i, 1, ds_clear_flags, dclear_val, sclear_val, NULL);
} else {
state->pctx->clear_depth_stencil(state->pctx,
state->ds_imgv->surface,
ds_clear_flags,
dclear_val, sclear_val,
state->render_area.offset.x,
state->render_area.offset.y,
state->render_area.extent.width,
state->render_area.extent.height,
false);
}
}
}
static void render_subpass_clear_fast(struct rendering_state *state)
static void render_clear_fast(struct rendering_state *state)
{
/* attempt to use the clear interface first, then fallback to per-attchment clears */
const struct lvp_subpass *subpass = state->subpass;
bool has_color_value = false;
uint32_t buffers = 0;
VkClearValue color_value = {0};
double dclear_val = 0;
uint32_t sclear_val = 0;
/*
* the state tracker clear interface only works if all the attachments have the same
* clear color.
@ -1678,54 +1623,37 @@ static void render_subpass_clear_fast(struct rendering_state *state)
state->render_area.extent.height != state->framebuffer.height)
goto slow_clear;
if (subpass->view_mask)
if (state->info.view_mask)
goto slow_clear;
for (unsigned i = 0; i < subpass->color_count; i++) {
if (!subpass->color_attachments[i])
continue;
uint32_t a = subpass->color_attachments[i]->attachment;
if (!attachment_needs_clear(state, a))
uint32_t buffers = 0;
bool has_color_value = false;
VkClearValue color_value = {0};
for (uint32_t i = 0; i < state->color_att_count; i++) {
if (state->color_att[i].load_op != VK_ATTACHMENT_LOAD_OP_CLEAR)
continue;
buffers |= (PIPE_CLEAR_COLOR0 << i);
if (has_color_value) {
if (memcmp(&color_value, &state->attachments[a].clear_value, sizeof(VkClearValue)))
if (memcmp(&color_value, &state->color_att[i].clear_value, sizeof(VkClearValue)))
goto slow_clear;
} else {
memcpy(&color_value, &state->attachments[a].clear_value, sizeof(VkClearValue));
memcpy(&color_value, &state->color_att[i].clear_value, sizeof(VkClearValue));
has_color_value = true;
}
}
for (unsigned i = 0; i < subpass->color_count; i++) {
if (!subpass->color_attachments[i])
continue;
uint32_t a = subpass->color_attachments[i]->attachment;
if (!attachment_needs_clear(state, a))
continue;
buffers |= (PIPE_CLEAR_COLOR0 << i);
state->pending_clear_aspects[a] = 0;
double dclear_val = 0;
if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
buffers |= PIPE_CLEAR_DEPTH;
dclear_val = state->depth_att.clear_value.depthStencil.depth;
}
if (subpass->depth_stencil_attachment && *subpass->depth_stencil_attachment &&
attachment_needs_clear(state, subpass->depth_stencil_attachment[0]->attachment)) {
uint32_t ds = subpass->depth_stencil_attachment[0]->attachment;
struct lvp_render_pass_attachment *att = subpass->depth_stencil_attachment[0];
struct lvp_image_view *imgv = get_attachment(state, ds);
const struct util_format_description *desc = util_format_description(imgv->surface->format);
/* also clear stencil for don't care to avoid RMW */
if ((util_format_has_stencil(desc) && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) ||
(util_format_is_depth_and_stencil(imgv->surface->format) && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE))
buffers |= PIPE_CLEAR_STENCIL;
if (util_format_has_depth(desc) && att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
buffers |= PIPE_CLEAR_DEPTH;
dclear_val = state->attachments[ds].clear_value.depthStencil.depth;
sclear_val = state->attachments[ds].clear_value.depthStencil.stencil;
state->pending_clear_aspects[ds] = 0;
uint32_t sclear_val = 0;
if (state->stencil_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
buffers |= PIPE_CLEAR_STENCIL;
sclear_val = state->stencil_att.clear_value.depthStencil.stencil;
}
union pipe_color_union col_val;
@ -1736,33 +1664,37 @@ static void render_subpass_clear_fast(struct rendering_state *state)
NULL, &col_val,
dclear_val, sclear_val);
return;
slow_clear:
render_subpass_clear(state);
render_clear(state);
}
static void
resolve_ds(struct rendering_state *state, const struct lvp_subpass *subpass)
resolve_ds(struct rendering_state *state)
{
if (!subpass->depth_stencil_attachment || !(*subpass->depth_stencil_attachment) ||
!subpass->ds_resolve_attachment || !(*subpass->ds_resolve_attachment))
if (!state->depth_att.resolve_mode && !state->stencil_att.resolve_mode)
return;
struct lvp_render_pass_attachment *src_att = *subpass->depth_stencil_attachment;
struct lvp_render_pass_attachment *dst_att = *subpass->ds_resolve_attachment;
struct lvp_image_view *src_imgv = state->ds_imgv;
assert(state->depth_att.resolve_imgv == NULL ||
state->stencil_att.resolve_imgv == NULL ||
state->depth_att.resolve_imgv == state->stencil_att.resolve_imgv);
struct lvp_image_view *dst_imgv =
state->depth_att.resolve_imgv ? state->depth_att.resolve_imgv :
state->stencil_att.resolve_imgv;
int num_blits = 1;
if (subpass->depth_resolve_mode != subpass->stencil_resolve_mode)
if (state->depth_att.resolve_mode != state->stencil_att.resolve_mode)
num_blits = 2;
for (unsigned i = 0; i < num_blits; i++) {
if (i == 0 && subpass->depth_resolve_mode == VK_RESOLVE_MODE_NONE)
if (i == 0 && state->depth_att.resolve_mode == VK_RESOLVE_MODE_NONE)
continue;
if (i == 1 && subpass->stencil_resolve_mode == VK_RESOLVE_MODE_NONE)
if (i == 1 && state->stencil_att.resolve_mode == VK_RESOLVE_MODE_NONE)
continue;
struct lvp_image_view *src_imgv = get_attachment(state, src_att->attachment);
struct lvp_image_view *dst_imgv = get_attachment(state, dst_att->attachment);
struct pipe_blit_info info;
memset(&info, 0, sizeof(info));
@ -1779,16 +1711,16 @@ resolve_ds(struct rendering_state *state, const struct lvp_subpass *subpass)
else
info.mask = PIPE_MASK_S;
if (i == 0 && subpass->depth_resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
if (i == 0 && state->depth_att.resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
info.sample0_only = true;
if (i == 1 && subpass->stencil_resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
if (i == 1 && state->stencil_att.resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT)
info.sample0_only = true;
info.src.box.x = state->render_area.offset.x;
info.src.box.y = state->render_area.offset.y;
info.src.box.width = state->render_area.extent.width;
info.src.box.height = state->render_area.extent.height;
info.src.box.depth = state->vk_framebuffer->layers;
info.src.box.depth = state->framebuffer.layers;
info.dst.box = info.src.box;
@ -1797,19 +1729,14 @@ resolve_ds(struct rendering_state *state, const struct lvp_subpass *subpass)
}
static void
resolve_color(struct rendering_state *state, const struct lvp_subpass *subpass)
resolve_color(struct rendering_state *state)
{
if (!subpass->has_color_resolve)
return;
for (uint32_t i = 0; i < subpass->color_count; i++) {
struct lvp_render_pass_attachment *src_att = subpass->color_attachments[i];
struct lvp_render_pass_attachment *dst_att = subpass->resolve_attachments[i];
if (!src_att || !dst_att)
for (uint32_t i = 0; i < state->color_att_count; i++) {
if (!state->color_att[i].resolve_mode)
continue;
struct lvp_image_view *src_imgv = get_attachment(state, src_att->attachment);
struct lvp_image_view *dst_imgv = get_attachment(state, dst_att->attachment);
struct lvp_image_view *src_imgv = state->color_att[i].imgv;
struct lvp_image_view *dst_imgv = state->color_att[i].resolve_imgv;
struct pipe_blit_info info;
memset(&info, 0, sizeof(info));
@ -1835,134 +1762,32 @@ resolve_color(struct rendering_state *state, const struct lvp_subpass *subpass)
}
}
static void render_pass_resolve(struct rendering_state *state)
static void render_resolve(struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
resolve_ds(state, subpass);
resolve_color(state, subpass);
resolve_ds(state);
resolve_color(state);
}
static void begin_render_subpass(struct rendering_state *state,
const struct lvp_subpass *subpass)
static void render_att_init(struct lvp_render_attachment* att,
const VkRenderingAttachmentInfo *vk_att)
{
state->subpass = (void*)subpass;
state->framebuffer.nr_cbufs = 0;
for (unsigned i = 0; i < subpass->color_count; i++) {
struct lvp_render_pass_attachment *color_att = subpass->color_attachments[i];
if (color_att) {
struct lvp_image_view *imgv = get_attachment(state, color_att->attachment);
add_img_view_surface(state, imgv, color_att->format, state->framebuffer.width, state->framebuffer.height);
state->framebuffer.cbufs[state->framebuffer.nr_cbufs] = imgv->surface;
} else
state->framebuffer.cbufs[state->framebuffer.nr_cbufs] = NULL;
state->framebuffer.nr_cbufs++;
if (vk_att == NULL || vk_att->imageView == VK_NULL_HANDLE) {
*att = (struct lvp_render_attachment) {
.load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
};
return;
}
if (subpass->depth_stencil_attachment) {
struct lvp_render_pass_attachment *ds_att = *subpass->depth_stencil_attachment;
*att = (struct lvp_render_attachment) {
.imgv = lvp_image_view_from_handle(vk_att->imageView),
.load_op = vk_att->loadOp,
.clear_value = vk_att->clearValue,
};
if (ds_att) {
struct lvp_image_view *imgv = get_attachment(state, ds_att->attachment);
add_img_view_surface(state, imgv, ds_att->format, state->framebuffer.width, state->framebuffer.height);
state->framebuffer.zsbuf = imgv->surface;
}
if (vk_att->resolveImageView && vk_att->resolveMode) {
att->resolve_imgv = lvp_image_view_from_handle(vk_att->resolveImageView);
att->resolve_mode = vk_att->resolveMode;
}
state->pctx->set_framebuffer_state(state->pctx,
&state->framebuffer);
if (subpass_needs_clear(state))
render_subpass_clear_fast(state);
}
static void begin_render_pass(const VkRenderPassBeginInfo *render_pass_begin,
struct rendering_state *state)
{
LVP_FROM_HANDLE(lvp_render_pass, pass, render_pass_begin->renderPass);
LVP_FROM_HANDLE(lvp_framebuffer, framebuffer, render_pass_begin->framebuffer);
const struct VkRenderPassAttachmentBeginInfo *attachment_info =
vk_find_struct_const(render_pass_begin->pNext,
RENDER_PASS_ATTACHMENT_BEGIN_INFO);
state->pass = pass;
state->vk_framebuffer = framebuffer;
state->render_area = render_pass_begin->renderArea;
unsigned attachment_count;
if (attachment_info) {
state->imageless_views = realloc(state->imageless_views, sizeof(*state->imageless_views) * attachment_info->attachmentCount);
for (unsigned i = 0; i < attachment_info->attachmentCount; i++)
state->imageless_views[i] = lvp_image_view_from_handle(attachment_info->pAttachments[i]);
attachment_count = attachment_info->attachmentCount;
} else
attachment_count = framebuffer->attachment_count;
state->framebuffer.width = state->vk_framebuffer->width;
state->framebuffer.height = state->vk_framebuffer->height;
state->framebuffer.layers = state->vk_framebuffer->layers;
if (state->num_pending_aspects < attachment_count) {
state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * attachment_count);
state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * attachment_count);
state->num_pending_aspects = attachment_count;
}
state->attachments = realloc(state->attachments, sizeof(*state->attachments) * attachment_count);
for (unsigned i = 0; i < attachment_count; i++) {
struct lvp_render_pass_attachment *att = &pass->attachments[i];
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
VkImageAspectFlags clear_aspects = 0;
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
/* color attachment */
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
state->attachments[i].pending_clear_aspects = clear_aspects;
if (clear_aspects)
state->attachments[i].clear_value = render_pass_begin->pClearValues[i];
state->pending_clear_aspects[i] = state->attachments[i].pending_clear_aspects;
state->cleared_views[i] = 0;
}
begin_render_subpass(state, state->pass->subpasses);
}
static void handle_begin_render_pass(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
begin_render_pass(cmd->u.begin_render_pass.render_pass_begin, state);
}
static void handle_begin_render_pass2(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
begin_render_pass(cmd->u.begin_render_pass2.render_pass_begin, state);
}
static VkAttachmentLoadOp
get_load_op(VkAttachmentLoadOp op, bool resuming)
{
if (!resuming)
return op;
if (op == VK_ATTACHMENT_LOAD_OP_CLEAR)
return VK_ATTACHMENT_LOAD_OP_LOAD;
return op;
}
static void handle_begin_rendering(struct vk_cmd_queue_entry *cmd,
@ -1971,203 +1796,69 @@ static void handle_begin_rendering(struct vk_cmd_queue_entry *cmd,
const VkRenderingInfo *info = cmd->u.begin_rendering.rendering_info;
bool resuming = (info->flags & VK_RENDERING_RESUMING_BIT_KHR) == VK_RENDERING_RESUMING_BIT_KHR;
bool suspending = (info->flags & VK_RENDERING_SUSPENDING_BIT_KHR) == VK_RENDERING_SUSPENDING_BIT_KHR;
assert(!state->pass);
state->vk_framebuffer = NULL;
state->render_area = info->renderArea;
unsigned num_attachments = info->colorAttachmentCount + (info->pDepthAttachment || info->pStencilAttachment);
unsigned i, color_resolves = 0;
for (i = 0; i < info->colorAttachmentCount; i++) {
if (info->pColorAttachments[i].resolveImageView)
color_resolves++;
}
bool zresolve = info->pDepthAttachment && info->pDepthAttachment->resolveImageView;
bool sresolve = info->pStencilAttachment && info->pStencilAttachment->resolveImageView;
unsigned num_resolves = color_resolves + (zresolve || sresolve);
unsigned attachment_count = num_attachments + num_resolves;
state->imageless_views = realloc(state->imageless_views, sizeof(*state->imageless_views) * attachment_count);
state->info.view_mask = info->viewMask;
state->render_area = info->renderArea;
state->framebuffer.width = info->renderArea.offset.x + info->renderArea.extent.width;
state->framebuffer.height = info->renderArea.offset.y + info->renderArea.extent.height;
state->suspending = suspending;
state->framebuffer.width = info->renderArea.offset.x +
info->renderArea.extent.width;
state->framebuffer.height = info->renderArea.offset.y +
info->renderArea.extent.height;
state->framebuffer.layers = info->layerCount;
state->framebuffer.nr_cbufs = info->colorAttachmentCount;
if (state->num_pending_aspects < attachment_count) {
state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * attachment_count);
state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * attachment_count);
state->num_pending_aspects = attachment_count;
}
state->attachments = realloc(state->attachments, sizeof(*state->attachments) * attachment_count);
struct lvp_render_pass_attachment *attachments;
struct lvp_render_pass_attachment **attachment_refs;
/* [lvp_subpass] [attachment_count * lvp_render_pass_attachment] [attachment_count * lvp_render_pass_attachment*] */
size_t sizes[] = {attachment_count * sizeof(struct lvp_render_pass_attachment), attachment_count * sizeof(struct lvp_render_pass_attachment*)};
void **ptrs[] = {(void**)&attachments, (void**)&attachment_refs};
struct lvp_subpass *subpass = ptrzalloc(sizeof(struct lvp_subpass), 2, sizes, ptrs);
if (!subpass) {
mesa_loge("lavapipe: out of memory!");
return;
}
bool has_ds = !!info->pDepthAttachment + !!info->pStencilAttachment;
struct lvp_render_pass_attachment *resolve_attachments = num_resolves ? &attachments[info->colorAttachmentCount + has_ds] : NULL;
struct lvp_render_pass_attachment **resolve_attachment_refs = num_resolves ? &attachment_refs[info->colorAttachmentCount + has_ds] : NULL;
subpass->color_count = info->colorAttachmentCount;
subpass->view_mask = info->viewMask;
subpass->has_color_resolve = color_resolves > 0;
if (info->colorAttachmentCount)
subpass->color_attachments = attachment_refs;
if (has_ds)
subpass->depth_stencil_attachment = &attachment_refs[info->colorAttachmentCount];
if (color_resolves)
subpass->resolve_attachments = resolve_attachment_refs;
if (zresolve || sresolve)
subpass->ds_resolve_attachment = &resolve_attachment_refs[color_resolves];
unsigned resolve_idx = 0;
for (i = 0; i < info->colorAttachmentCount; i++) {
if (!info->pColorAttachments[i].imageView)
continue;
struct lvp_render_pass_attachment *att = &attachments[i];
att->attachment = i;
att->load_op = get_load_op(info->pColorAttachments[i].loadOp, resuming);
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
state->attachments[i].pending_clear_aspects = VK_IMAGE_ASPECT_COLOR_BIT;
state->attachments[i].clear_value = info->pColorAttachments[i].clearValue;
} else
state->attachments[i].pending_clear_aspects = 0;
state->pending_clear_aspects[i] = state->attachments[i].pending_clear_aspects;
state->cleared_views[i] = 0;
state->imageless_views[i] = lvp_image_view_from_handle(info->pColorAttachments[i].imageView);
att->format = state->imageless_views[i]->vk.format;
att->samples = state->imageless_views[i]->image->bo->nr_samples;
attachment_refs[i] = att;
if (!suspending && info->pColorAttachments[i].resolveImageView) {
struct lvp_render_pass_attachment *resolve_att = &resolve_attachments[resolve_idx];
resolve_att->attachment = num_attachments + resolve_idx;
resolve_att->load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
state->imageless_views[num_attachments + resolve_idx] = lvp_image_view_from_handle(info->pColorAttachments[i].resolveImageView);
resolve_att->format = state->imageless_views[num_attachments + resolve_idx]->vk.format;
resolve_att->samples = state->imageless_views[num_attachments + resolve_idx]->image->bo->nr_samples;
resolve_attachment_refs[resolve_idx] = resolve_att;
resolve_idx++;
}
}
if (info->pDepthAttachment && info->pDepthAttachment->imageView) {
struct lvp_render_pass_attachment *att = &attachments[i];
att->attachment = i;
att->load_op = get_load_op(info->pDepthAttachment->loadOp, resuming);
att->stencil_load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
state->attachments[i].pending_clear_aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
state->attachments[i].clear_value = info->pDepthAttachment->clearValue;
} else
state->attachments[i].pending_clear_aspects = 0;
state->pending_clear_aspects[i] = state->attachments[i].pending_clear_aspects;
state->cleared_views[i] = 0;
state->imageless_views[i] = lvp_image_view_from_handle(info->pDepthAttachment->imageView);
att->format = state->imageless_views[i]->vk.format;
att->samples = state->imageless_views[i]->image->bo->nr_samples;
attachment_refs[i] = att;
if (!suspending && info->pDepthAttachment->resolveImageView) {
struct lvp_render_pass_attachment *resolve_att = &resolve_attachments[resolve_idx];
resolve_att->attachment = num_attachments + resolve_idx;
resolve_att->load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
state->imageless_views[num_attachments + resolve_idx] = lvp_image_view_from_handle(info->pDepthAttachment->resolveImageView);
resolve_att->format = state->imageless_views[num_attachments + resolve_idx]->vk.format;
resolve_att->samples = state->imageless_views[num_attachments + resolve_idx]->image->bo->nr_samples;
resolve_attachment_refs[resolve_idx] = resolve_att;
}
}
if (info->pStencilAttachment && info->pStencilAttachment->imageView) {
struct lvp_render_pass_attachment *att = &attachments[i];
att->attachment = i;
if (!info->pDepthAttachment)
att->load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
att->stencil_load_op = get_load_op(info->pStencilAttachment->loadOp, resuming);
if (!info->pDepthAttachment)
state->attachments[i].pending_clear_aspects = 0;
if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
state->attachments[i].pending_clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
state->attachments[i].clear_value.depthStencil.stencil = info->pStencilAttachment->clearValue.depthStencil.stencil;
}
state->pending_clear_aspects[i] |= state->attachments[i].pending_clear_aspects;
state->cleared_views[i] = 0;
state->imageless_views[i] = lvp_image_view_from_handle(info->pStencilAttachment->imageView);
att->format = state->imageless_views[i]->vk.format;
att->samples = state->imageless_views[i]->image->bo->nr_samples;
attachment_refs[i] = att;
if (!suspending && info->pStencilAttachment->resolveImageView) {
struct lvp_render_pass_attachment *resolve_att = &resolve_attachments[resolve_idx];
resolve_att->attachment = num_attachments + resolve_idx;
resolve_att->load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
state->imageless_views[num_attachments + resolve_idx] = lvp_image_view_from_handle(info->pStencilAttachment->resolveImageView);
resolve_att->format = state->imageless_views[num_attachments + resolve_idx]->vk.format;
resolve_att->samples = state->imageless_views[num_attachments + resolve_idx]->image->bo->nr_samples;
resolve_attachment_refs[resolve_idx] = resolve_att;
state->color_att_count = info->colorAttachmentCount;
state->color_att = realloc(state->color_att, sizeof(*state->color_att) * state->color_att_count);
for (unsigned i = 0; i < info->colorAttachmentCount; i++) {
render_att_init(&state->color_att[i], &info->pColorAttachments[i]);
if (state->color_att[i].imgv) {
add_img_view_surface(state, state->color_att[i].imgv,
state->framebuffer.width, state->framebuffer.height);
state->framebuffer.cbufs[i] = state->color_att[i].imgv->surface;
} else {
state->framebuffer.cbufs[i] = NULL;
}
}
begin_render_subpass(state, subpass);
}
render_att_init(&state->depth_att, info->pDepthAttachment);
render_att_init(&state->stencil_att, info->pStencilAttachment);
if (state->depth_att.imgv || state->stencil_att.imgv) {
assert(state->depth_att.imgv == NULL ||
state->stencil_att.imgv == NULL ||
state->depth_att.imgv == state->stencil_att.imgv);
state->ds_imgv = state->depth_att.imgv ? state->depth_att.imgv :
state->stencil_att.imgv;
add_img_view_surface(state, state->ds_imgv,
state->framebuffer.width, state->framebuffer.height);
state->framebuffer.zsbuf = state->ds_imgv->surface;
} else {
state->ds_imgv = NULL;
state->framebuffer.zsbuf = NULL;
}
static void
end_rendering(struct rendering_state *state)
{
state->pctx->flush(state->pctx, NULL, 0);
state->pctx->set_framebuffer_state(state->pctx,
&state->framebuffer);
render_pass_resolve(state);
free(state->attachments);
state->attachments = NULL;
state->pass = NULL;
if (!resuming && render_needs_clear(state))
render_clear_fast(state);
}
static void handle_end_rendering(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
end_rendering(state);
free(state->subpass);
state->subpass = NULL;
}
static void handle_end_render_pass2(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
end_rendering(state);
state->subpass = NULL;
}
static void handle_next_subpass2(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
state->pctx->flush(state->pctx, NULL, 0);
render_pass_resolve(state);
state->subpass++;
begin_render_subpass(state, state->subpass);
if (!state->suspending)
render_resolve(state);
}
static void handle_draw(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias draw;
state->info.index_size = 0;
state->info.index.resource = NULL;
state->info.start_instance = cmd->u.draw.first_instance;
state->info.instance_count = cmd->u.draw.instance_count;
state->info.view_mask = subpass->view_mask;
draw.start = cmd->u.draw.first_vertex;
draw.count = cmd->u.draw.vertex_count;
@ -2179,7 +1870,6 @@ static void handle_draw(struct vk_cmd_queue_entry *cmd,
static void handle_draw_multi(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias *draws = calloc(cmd->u.draw_multi_ext.draw_count,
sizeof(*draws));
@ -2187,7 +1877,6 @@ static void handle_draw_multi(struct vk_cmd_queue_entry *cmd,
state->info.index.resource = NULL;
state->info.start_instance = cmd->u.draw_multi_ext.first_instance;
state->info.instance_count = cmd->u.draw_multi_ext.instance_count;
state->info.view_mask = subpass->view_mask;
if (cmd->u.draw_multi_ext.draw_count > 1)
state->info.increment_draw_id = true;
@ -2796,7 +2485,6 @@ static void handle_update_buffer(struct vk_cmd_queue_entry *cmd,
static void handle_draw_indexed(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias draw = {0};
state->info.index_bounds_valid = false;
@ -2806,7 +2494,6 @@ static void handle_draw_indexed(struct vk_cmd_queue_entry *cmd,
state->info.index.resource = state->index_buffer;
state->info.start_instance = cmd->u.draw_indexed.first_instance;
state->info.instance_count = cmd->u.draw_indexed.instance_count;
state->info.view_mask = subpass->view_mask;
if (state->info.primitive_restart)
state->info.restart_index = util_prim_restart_index_from_size(state->info.index_size);
@ -2824,7 +2511,6 @@ static void handle_draw_indexed(struct vk_cmd_queue_entry *cmd,
static void handle_draw_multi_indexed(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias *draws = calloc(cmd->u.draw_multi_indexed_ext.draw_count,
sizeof(*draws));
@ -2835,7 +2521,6 @@ static void handle_draw_multi_indexed(struct vk_cmd_queue_entry *cmd,
state->info.index.resource = state->index_buffer;
state->info.start_instance = cmd->u.draw_multi_indexed_ext.first_instance;
state->info.instance_count = cmd->u.draw_multi_indexed_ext.instance_count;
state->info.view_mask = subpass->view_mask;
if (cmd->u.draw_multi_indexed_ext.draw_count > 1)
state->info.increment_draw_id = true;
@ -2866,7 +2551,6 @@ static void handle_draw_multi_indexed(struct vk_cmd_queue_entry *cmd,
static void handle_draw_indirect(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state, bool indexed)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias draw = {0};
if (indexed) {
state->info.index_bounds_valid = false;
@ -2881,7 +2565,6 @@ static void handle_draw_indirect(struct vk_cmd_queue_entry *cmd,
state->indirect_info.stride = cmd->u.draw_indirect.stride;
state->indirect_info.draw_count = cmd->u.draw_indirect.draw_count;
state->indirect_info.buffer = lvp_buffer_from_handle(cmd->u.draw_indirect.buffer)->bo;
state->info.view_mask = subpass->view_mask;
state->pctx->set_patch_vertices(state->pctx, state->patch_vertices);
state->pctx->draw_vbo(state->pctx, &state->info, 0, &state->indirect_info, &draw, 1);
@ -3257,20 +2940,16 @@ static void handle_clear_attachments(struct vk_cmd_queue_entry *cmd,
{
for (uint32_t a = 0; a < cmd->u.clear_attachments.attachment_count; a++) {
VkClearAttachment *att = &cmd->u.clear_attachments.attachments[a];
const struct lvp_subpass *subpass = state->subpass;
struct lvp_image_view *imgv;
if (att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
struct lvp_render_pass_attachment *color_att = subpass->color_attachments[att->colorAttachment];
if (!color_att)
continue;
imgv = get_attachment(state, color_att->attachment);
imgv = state->color_att[att->colorAttachment].imgv;
} else {
struct lvp_render_pass_attachment *ds_att = *subpass->depth_stencil_attachment;
if (!ds_att)
continue;
imgv = get_attachment(state, ds_att->attachment);
imgv = state->ds_imgv;
}
if (!imgv)
continue;
union pipe_color_union col_val;
double dclear_val = 0;
uint32_t sclear_val = 0;
@ -3296,8 +2975,8 @@ static void handle_clear_attachments(struct vk_cmd_queue_entry *cmd,
rect->rect.offset.y = MAX2(rect->rect.offset.y, 0);
rect->rect.extent.width = MIN2(rect->rect.extent.width, state->framebuffer.width - rect->rect.offset.x);
rect->rect.extent.height = MIN2(rect->rect.extent.height, state->framebuffer.height - rect->rect.offset.y);
if (subpass->view_mask) {
u_foreach_bit(i, subpass->view_mask)
if (state->info.view_mask) {
u_foreach_bit(i, state->info.view_mask)
clear_attachment_layers(state, imgv, &rect->rect,
i, 1,
ds_clear_flags, dclear_val, sclear_val,
@ -3364,7 +3043,6 @@ static void handle_resolve_image(struct vk_cmd_queue_entry *cmd,
static void handle_draw_indirect_count(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state, bool indexed)
{
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias draw = {0};
if (indexed) {
state->info.index_bounds_valid = false;
@ -3379,7 +3057,6 @@ static void handle_draw_indirect_count(struct vk_cmd_queue_entry *cmd,
state->indirect_info.buffer = lvp_buffer_from_handle(cmd->u.draw_indirect_count.buffer)->bo;
state->indirect_info.indirect_draw_count_offset = cmd->u.draw_indirect_count.count_buffer_offset;
state->indirect_info.indirect_draw_count = lvp_buffer_from_handle(cmd->u.draw_indirect_count.count_buffer)->bo;
state->info.view_mask = subpass->view_mask;
state->pctx->set_patch_vertices(state->pctx, state->patch_vertices);
state->pctx->draw_vbo(state->pctx, &state->info, 0, &state->indirect_info, &draw, 1);
@ -3725,7 +3402,6 @@ static void handle_draw_indirect_byte_count(struct vk_cmd_queue_entry *cmd,
struct rendering_state *state)
{
struct vk_cmd_draw_indirect_byte_count_ext *dibc = &cmd->u.draw_indirect_byte_count_ext;
const struct lvp_subpass *subpass = state->subpass;
struct pipe_draw_start_count_bias draw = {0};
pipe_buffer_read(state->pctx,
@ -3738,7 +3414,6 @@ static void handle_draw_indirect_byte_count(struct vk_cmd_queue_entry *cmd,
state->info.index_size = 0;
draw.count /= cmd->u.draw_indirect_byte_count_ext.vertex_stride;
state->info.view_mask = subpass->view_mask;
state->pctx->set_patch_vertices(state->pctx, state->patch_vertices);
state->pctx->draw_vbo(state->pctx, &state->info, 0, &state->indirect_info, &draw, 1);
}
@ -3993,12 +3668,6 @@ void lvp_add_enqueue_cmd_entrypoints(struct vk_device_dispatch_table *disp)
ENQUEUE_CMD(CmdResetQueryPool)
ENQUEUE_CMD(CmdCopyQueryPoolResults)
ENQUEUE_CMD(CmdPushConstants)
ENQUEUE_CMD(CmdBeginRenderPass)
ENQUEUE_CMD(CmdBeginRenderPass2)
ENQUEUE_CMD(CmdNextSubpass)
ENQUEUE_CMD(CmdNextSubpass2)
ENQUEUE_CMD(CmdEndRenderPass)
ENQUEUE_CMD(CmdEndRenderPass2)
ENQUEUE_CMD(CmdExecuteCommands)
ENQUEUE_CMD(CmdDrawIndirectCount)
ENQUEUE_CMD(CmdDrawIndexedIndirectCount)
@ -4195,20 +3864,6 @@ static void lvp_execute_cmd_buffer(struct lvp_cmd_buffer *cmd_buffer,
case VK_CMD_PUSH_CONSTANTS:
handle_push_constants(cmd, state);
break;
case VK_CMD_BEGIN_RENDER_PASS:
handle_begin_render_pass(cmd, state);
break;
case VK_CMD_BEGIN_RENDER_PASS2:
handle_begin_render_pass2(cmd, state);
break;
case VK_CMD_NEXT_SUBPASS:
case VK_CMD_NEXT_SUBPASS2:
handle_next_subpass2(cmd, state);
break;
case VK_CMD_END_RENDER_PASS:
case VK_CMD_END_RENDER_PASS2:
handle_end_render_pass2(cmd, state);
break;
case VK_CMD_EXECUTE_COMMANDS:
handle_execute_commands(cmd, state);
break;
@ -4368,10 +4023,7 @@ VkResult lvp_execute_cmds(struct lvp_device *device,
state->pctx->delete_sampler_state(state->pctx, state->ss_cso[PIPE_SHADER_COMPUTE][i]);
}
free(state->imageless_views);
free(state->pending_clear_aspects);
free(state->cleared_views);
free(state->attachments);
free(state->color_att);
return VK_SUCCESS;
}

View File

@ -1,189 +0,0 @@
/*
* Copyright © 2019 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "lvp_private.h"
#include "vk_util.h"
static unsigned
lvp_num_subpass_attachments2(const VkSubpassDescription2 *desc)
{
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
(desc->pDepthStencilAttachment != NULL) +
(ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateRenderPass2(
VkDevice _device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
struct lvp_render_pass *pass;
size_t attachments_offset;
size_t size;
uint32_t subpass_attachment_count = 0;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
subpass_attachment_count += lvp_num_subpass_attachments2(&pCreateInfo->pSubpasses[i]);
}
size = sizeof(*pass);
size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
attachments_offset = size;
size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
uint32_t subpass_attachment_offset = size;
size += subpass_attachment_count * sizeof(void*);
pass = vk_zalloc2(&device->vk.alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* Clear the subpasses along with the parent pass. This required because
* each array member of lvp_subpass must be a valid pointer if not NULL.
*/
memset(pass, 0, size);
vk_object_base_init(&device->vk, &pass->base,
VK_OBJECT_TYPE_RENDER_PASS);
pass->attachment_count = pCreateInfo->attachmentCount;
pass->subpass_count = pCreateInfo->subpassCount;
pass->attachments = (struct lvp_render_pass_attachment *)((char *)pass + attachments_offset);
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
struct lvp_render_pass_attachment *att = &pass->attachments[i];
att->format = pCreateInfo->pAttachments[i].format;
att->samples = pCreateInfo->pAttachments[i].samples;
att->load_op = pCreateInfo->pAttachments[i].loadOp;
att->stencil_load_op = pCreateInfo->pAttachments[i].stencilLoadOp;
att->attachment = i;
}
uint32_t subpass_attachment_idx = 0;
#define ATTACHMENT_OFFSET (struct lvp_render_pass_attachment**)(((uint8_t*)pass) + subpass_attachment_offset + (subpass_attachment_idx * sizeof(void*)))
#define CHECK_UNUSED_ATTACHMENT(SRC, DST, IDX) do { \
if (desc->SRC[IDX].attachment == VK_ATTACHMENT_UNUSED) \
subpass->DST[IDX] = NULL; \
else \
subpass->DST[IDX] = &pass->attachments[desc->SRC[IDX].attachment]; \
} while (0)
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
struct lvp_subpass *subpass = &pass->subpasses[i];
subpass->input_count = desc->inputAttachmentCount;
subpass->color_count = desc->colorAttachmentCount;
subpass->view_mask = desc->viewMask;
subpass->has_color_resolve = false;
if (desc->inputAttachmentCount > 0) {
subpass->input_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->inputAttachmentCount;
for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pInputAttachments, input_attachments, j);
}
}
if (desc->colorAttachmentCount > 0) {
subpass->color_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pColorAttachments, color_attachments, j);
subpass->has_color_attachment |= !!subpass->color_attachments[j];
}
}
if (desc->pResolveAttachments) {
subpass->resolve_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pResolveAttachments, resolve_attachments, j);
if (subpass->resolve_attachments[j])
subpass->has_color_resolve = true;
}
}
if (desc->pDepthStencilAttachment) {
subpass->depth_stencil_attachment = ATTACHMENT_OFFSET;
subpass_attachment_idx++;
CHECK_UNUSED_ATTACHMENT(pDepthStencilAttachment, depth_stencil_attachment, 0);
subpass->has_zs_attachment = !!(*subpass->depth_stencil_attachment);
}
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
subpass->ds_resolve_attachment = ATTACHMENT_OFFSET;
subpass_attachment_idx++;
if (ds_resolve->pDepthStencilResolveAttachment->attachment == VK_ATTACHMENT_UNUSED)
*subpass->ds_resolve_attachment = NULL;
else
*subpass->ds_resolve_attachment = &pass->attachments[ds_resolve->pDepthStencilResolveAttachment->attachment];
subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode;
}
}
#undef ATTACHMENT_OFFSET
*pRenderPass = lvp_render_pass_to_handle(pass);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL lvp_DestroyRenderPass(
VkDevice _device,
VkRenderPass _pass,
const VkAllocationCallbacks* pAllocator)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_render_pass, pass, _pass);
if (!_pass)
return;
vk_object_base_finish(&pass->base);
vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments);
vk_free2(&device->vk.alloc, pAllocator, pass);
}
VKAPI_ATTR void VKAPI_CALL lvp_GetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity)
{
*pGranularity = (VkExtent2D) { 1, 1 };
}

View File

@ -22,6 +22,7 @@
*/
#include "lvp_private.h"
#include "vk_render_pass.h"
#include "vk_util.h"
#include "glsl_types.h"
#include "util/os_time.h"
@ -284,15 +285,13 @@ deep_copy_graphics_create_info(void *mem_ctx,
VkPipelineShaderStageCreateInfo *stages;
VkPipelineVertexInputStateCreateInfo *vertex_input;
VkPipelineRasterizationStateCreateInfo *rasterization_state;
LVP_FROM_HANDLE(lvp_render_pass, pass, src->renderPass);
const VkPipelineRenderingCreateInfoKHR *rp_info = vk_find_struct_const(src->pNext, PIPELINE_RENDERING_CREATE_INFO_KHR);
const VkPipelineRenderingCreateInfoKHR *rp_info =
vk_get_pipeline_rendering_create_info(src);
dst->sType = src->sType;
dst->pNext = NULL;
dst->flags = src->flags;
dst->layout = src->layout;
dst->renderPass = src->renderPass;
dst->subpass = src->subpass;
dst->basePipelineHandle = src->basePipelineHandle;
dst->basePipelineIndex = src->basePipelineIndex;
@ -375,7 +374,8 @@ deep_copy_graphics_create_info(void *mem_ctx,
/* pDepthStencilState */
if (src->pDepthStencilState && !rasterization_disabled &&
(pass ? pass->subpasses[src->subpass].has_zs_attachment : (rp_info->depthAttachmentFormat || rp_info->stencilAttachmentFormat))) {
(rp_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED ||
rp_info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)) {
LVP_PIPELINE_DUP(dst->pDepthStencilState,
src->pDepthStencilState,
VkPipelineDepthStencilStateCreateInfo,
@ -383,9 +383,16 @@ deep_copy_graphics_create_info(void *mem_ctx,
} else
dst->pDepthStencilState = NULL;
bool uses_color_att = false;
for (unsigned i = 0; i < rp_info->colorAttachmentCount; i++) {
if (rp_info->pColorAttachmentFormats[i] != VK_FORMAT_UNDEFINED) {
uses_color_att = true;
break;
}
}
/* pColorBlendState */
if (src->pColorBlendState && !rasterization_disabled &&
(pass ? pass->subpasses[src->subpass].has_color_attachment : rp_info->colorAttachmentCount)) {
if (src->pColorBlendState && !rasterization_disabled && uses_color_att) {
VkPipelineColorBlendStateCreateInfo* cb_state;
cb_state = ralloc(mem_ctx, VkPipelineColorBlendStateCreateInfo);

View File

@ -249,42 +249,6 @@ struct lvp_image_view {
struct pipe_surface *surface; /* have we created a pipe surface for this? */
};
struct lvp_render_pass_attachment {
uint32_t attachment; //index
VkFormat format;
uint32_t samples;
VkAttachmentLoadOp load_op;
VkAttachmentLoadOp stencil_load_op;
};
struct lvp_subpass {
uint32_t input_count;
uint32_t color_count;
struct lvp_render_pass_attachment ** input_attachments;
struct lvp_render_pass_attachment ** color_attachments;
struct lvp_render_pass_attachment ** resolve_attachments;
struct lvp_render_pass_attachment ** depth_stencil_attachment;
struct lvp_render_pass_attachment ** ds_resolve_attachment;
VkResolveModeFlagBits depth_resolve_mode;
VkResolveModeFlagBits stencil_resolve_mode;
/** Subpass has at least one color resolve attachment */
bool has_color_resolve;
bool has_color_attachment;
bool has_zs_attachment;
uint32_t view_mask;
};
struct lvp_render_pass {
struct vk_object_base base;
uint32_t attachment_count;
uint32_t subpass_count;
struct lvp_subpass_attachment * subpass_attachments;
struct lvp_render_pass_attachment * attachments;
struct lvp_subpass subpasses[0];
};
struct lvp_sampler {
struct vk_object_base base;
VkSamplerCreateInfo create_info;
@ -293,17 +257,6 @@ struct lvp_sampler {
uint32_t state[4];
};
struct lvp_framebuffer {
struct vk_object_base base;
uint32_t width;
uint32_t height;
uint32_t layers;
bool imageless;
uint32_t attachment_count;
struct lvp_image_view * attachments[0];
};
struct lvp_descriptor_set_binding_layout {
uint16_t descriptor_index;
/* Number of array elements in this binding */
@ -631,8 +584,6 @@ VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_descriptor_update_template, base, VkDescripto
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_device_memory, base, VkDeviceMemory,
VK_OBJECT_TYPE_DEVICE_MEMORY)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_event, base, VkEvent, VK_OBJECT_TYPE_EVENT)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_framebuffer, base, VkFramebuffer,
VK_OBJECT_TYPE_FRAMEBUFFER)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_image, vk.base, VkImage, VK_OBJECT_TYPE_IMAGE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_image_view, vk.base, VkImageView,
VK_OBJECT_TYPE_IMAGE_VIEW);
@ -644,19 +595,12 @@ VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_pipeline_layout, base, VkPipelineLayout,
VK_OBJECT_TYPE_PIPELINE_LAYOUT)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_query_pool, base, VkQueryPool,
VK_OBJECT_TYPE_QUERY_POOL)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_render_pass, base, VkRenderPass,
VK_OBJECT_TYPE_RENDER_PASS)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_sampler, base, VkSampler,
VK_OBJECT_TYPE_SAMPLER)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_fence, base, VkFence, VK_OBJECT_TYPE_FENCE);
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_semaphore, base, VkSemaphore,
VK_OBJECT_TYPE_SEMAPHORE);
struct lvp_attachment_state {
VkImageAspectFlags pending_clear_aspects;
VkClearValue clear_value;
};
struct lvp_write_descriptor {
uint32_t dst_binding;
uint32_t dst_array_element;

View File

@ -21,7 +21,6 @@ liblvp_files = files(
'lvp_lower_vulkan_resource.c',
'lvp_lower_vulkan_resource.h',
'lvp_lower_input_attachments.c',
'lvp_pass.c',
'lvp_pipeline.c',
'lvp_pipeline_cache.c',
'lvp_query.c',