mesa/src/gallium/frontends/lavapipe/lvp_pass.c

190 lines
7.5 KiB
C

/*
* Copyright © 2019 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "lvp_private.h"
#include "vk_util.h"
static unsigned
lvp_num_subpass_attachments2(const VkSubpassDescription2 *desc)
{
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
(desc->pDepthStencilAttachment != NULL) +
(ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateRenderPass2(
VkDevice _device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
struct lvp_render_pass *pass;
size_t attachments_offset;
size_t size;
uint32_t subpass_attachment_count = 0;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
subpass_attachment_count += lvp_num_subpass_attachments2(&pCreateInfo->pSubpasses[i]);
}
size = sizeof(*pass);
size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
attachments_offset = size;
size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
uint32_t subpass_attachment_offset = size;
size += subpass_attachment_count * sizeof(void*);
pass = vk_zalloc2(&device->vk.alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* Clear the subpasses along with the parent pass. This required because
* each array member of lvp_subpass must be a valid pointer if not NULL.
*/
memset(pass, 0, size);
vk_object_base_init(&device->vk, &pass->base,
VK_OBJECT_TYPE_RENDER_PASS);
pass->attachment_count = pCreateInfo->attachmentCount;
pass->subpass_count = pCreateInfo->subpassCount;
pass->attachments = (struct lvp_render_pass_attachment *)((char *)pass + attachments_offset);
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
struct lvp_render_pass_attachment *att = &pass->attachments[i];
att->format = pCreateInfo->pAttachments[i].format;
att->samples = pCreateInfo->pAttachments[i].samples;
att->load_op = pCreateInfo->pAttachments[i].loadOp;
att->stencil_load_op = pCreateInfo->pAttachments[i].stencilLoadOp;
att->attachment = i;
}
uint32_t subpass_attachment_idx = 0;
#define ATTACHMENT_OFFSET (struct lvp_render_pass_attachment**)(((uint8_t*)pass) + subpass_attachment_offset + (subpass_attachment_idx * sizeof(void*)))
#define CHECK_UNUSED_ATTACHMENT(SRC, DST, IDX) do { \
if (desc->SRC[IDX].attachment == VK_ATTACHMENT_UNUSED) \
subpass->DST[IDX] = NULL; \
else \
subpass->DST[IDX] = &pass->attachments[desc->SRC[IDX].attachment]; \
} while (0)
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
struct lvp_subpass *subpass = &pass->subpasses[i];
subpass->input_count = desc->inputAttachmentCount;
subpass->color_count = desc->colorAttachmentCount;
subpass->view_mask = desc->viewMask;
subpass->has_color_resolve = false;
if (desc->inputAttachmentCount > 0) {
subpass->input_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->inputAttachmentCount;
for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pInputAttachments, input_attachments, j);
}
}
if (desc->colorAttachmentCount > 0) {
subpass->color_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pColorAttachments, color_attachments, j);
subpass->has_color_attachment |= !!subpass->color_attachments[j];
}
}
if (desc->pResolveAttachments) {
subpass->resolve_attachments = ATTACHMENT_OFFSET;
subpass_attachment_idx += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
CHECK_UNUSED_ATTACHMENT(pResolveAttachments, resolve_attachments, j);
if (subpass->resolve_attachments[j])
subpass->has_color_resolve = true;
}
}
if (desc->pDepthStencilAttachment) {
subpass->depth_stencil_attachment = ATTACHMENT_OFFSET;
subpass_attachment_idx++;
CHECK_UNUSED_ATTACHMENT(pDepthStencilAttachment, depth_stencil_attachment, 0);
subpass->has_zs_attachment = !!(*subpass->depth_stencil_attachment);
}
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
subpass->ds_resolve_attachment = ATTACHMENT_OFFSET;
subpass_attachment_idx++;
if (ds_resolve->pDepthStencilResolveAttachment->attachment == VK_ATTACHMENT_UNUSED)
*subpass->ds_resolve_attachment = NULL;
else
*subpass->ds_resolve_attachment = &pass->attachments[ds_resolve->pDepthStencilResolveAttachment->attachment];
subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode;
}
}
#undef ATTACHMENT_OFFSET
*pRenderPass = lvp_render_pass_to_handle(pass);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL lvp_DestroyRenderPass(
VkDevice _device,
VkRenderPass _pass,
const VkAllocationCallbacks* pAllocator)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_render_pass, pass, _pass);
if (!_pass)
return;
vk_object_base_finish(&pass->base);
vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments);
vk_free2(&device->vk.alloc, pAllocator, pass);
}
VKAPI_ATTR void VKAPI_CALL lvp_GetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity)
{
*pGranularity = (VkExtent2D) { 1, 1 };
}