vc4: Fix pitch alignment of linear textures.

Fixes some non-power-of-two texture rendering when I force ARGB8888 to
raster.
This commit is contained in:
Eric Anholt 2015-03-16 14:48:26 -07:00
parent b3ea377f86
commit 7f797e3d17
1 changed files with 1 additions and 1 deletions

View File

@ -258,7 +258,7 @@ vc4_setup_slices(struct vc4_resource *rsc)
if (!rsc->tiled) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
level_width = align(level_width, 16);
level_width = align(level_width, utile_w);
} else {
if (vc4_size_is_lt(level_width, level_height,
rsc->cpp)) {