r600g: put depth and stencil into one backing buffer

For DRI2 sharing.
This commit is contained in:
Marek Olšák 2011-08-19 19:21:40 +02:00
parent 68c54abb2c
commit 7f29824fd5
1 changed files with 17 additions and 10 deletions

View File

@ -363,7 +363,8 @@ r600_texture_create_object(struct pipe_screen *screen,
unsigned array_mode,
unsigned pitch_in_bytes_override,
unsigned max_buffer_size,
struct r600_bo *bo)
struct r600_bo *bo,
boolean alloc_bo)
{
struct r600_resource_texture *rtex;
struct r600_resource *resource;
@ -415,7 +416,8 @@ r600_texture_create_object(struct pipe_screen *screen,
stencil = *base;
stencil.format = PIPE_FORMAT_S8_USCALED;
rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
stencil_pitch_override, max_buffer_size, bo);
stencil_pitch_override,
max_buffer_size, NULL, FALSE);
if (!rtex->stencil) {
FREE(rtex);
return NULL;
@ -429,11 +431,8 @@ r600_texture_create_object(struct pipe_screen *screen,
r600_setup_miptree(screen, rtex, array_mode);
resource->size = rtex->size;
/* If bo is not NULL, in which case depth and stencil must share the same buffer,
* and we initialized separate stencil for Evergreen. place it after depth. */
if (bo && rtex->stencil) {
/* If we initialized separate stencil for Evergreen. place it after depth. */
if (rtex->stencil) {
unsigned stencil_align, stencil_offset;
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
@ -441,9 +440,14 @@ r600_texture_create_object(struct pipe_screen *screen,
for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
rtex->stencil->offset[i] += stencil_offset;
rtex->size = stencil_offset + rtex->stencil->size;
}
if (!resource->bo) {
resource->size = rtex->size;
/* Now create the backing buffer. */
if (!resource->bo && alloc_bo) {
struct pipe_resource *ptex = &rtex->resource.b.b.b;
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
@ -454,6 +458,9 @@ r600_texture_create_object(struct pipe_screen *screen,
return NULL;
}
}
if (rtex->stencil)
rtex->stencil->resource.bo = rtex->resource.bo;
return rtex;
}
@ -487,7 +494,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
0, 0, NULL);
0, 0, NULL, TRUE);
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
@ -548,7 +555,7 @@ struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
stride, 0, bo);
stride, 0, bo, FALSE);
}
int r600_texture_depth_flush(struct pipe_context *ctx,