r600g: fix depth-stencil on evergreen

Such that it actually works in apps which use both.

A separate buffer is allocated for stencil. The only exception is
the window-system-provided depth-stencil buffer, where depth and stencil
share the same buffer.

This fixes:
- fbo-depthstencil-GL_DEPTH24_STENCIL8-clear
- fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-FLOAT-and-USHORT
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
This commit is contained in:
Marek Olšák 2011-08-19 01:07:46 +02:00
parent 3e9dc51f82
commit 68c54abb2c
4 changed files with 103 additions and 59 deletions

View File

@ -262,7 +262,6 @@ static uint32_t r600_translate_dbformat(enum pipe_format format)
case PIPE_FORMAT_Z16_UNORM:
return V_028040_Z_16;
case PIPE_FORMAT_Z24X8_UNORM:
return V_028040_Z_24;
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_028040_Z_24;
default:
@ -270,14 +269,6 @@ static uint32_t r600_translate_dbformat(enum pipe_format format)
}
}
static uint32_t r600_translate_stencilformat(enum pipe_format format)
{
if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
return 1;
else
return 0;
}
static uint32_t r600_translate_colorswap(enum pipe_format format)
{
switch (format) {
@ -1381,55 +1372,51 @@ static void evergreen_cb(struct r600_pipe_context *rctx, struct r600_pipe_state
}
static void evergreen_db(struct r600_pipe_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state)
const struct pipe_framebuffer_state *state)
{
struct r600_resource_texture *rtex;
struct r600_resource *rbuffer;
struct r600_surface *surf;
unsigned level;
unsigned pitch, slice, format, stencil_format;
unsigned level, first_layer;
unsigned pitch, slice, format;
unsigned offset;
if (state->zsbuf == NULL)
return;
level = state->zsbuf->u.tex.level;
surf = (struct r600_surface *)state->zsbuf;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
rtex = (struct r600_resource_texture*)surf->base.texture;
rbuffer = &rtex->resource;
/* XXX quite sure for dx10+ hw don't need any offset hacks */
offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
level, state->zsbuf->u.tex.first_layer);
level = surf->base.u.tex.level;
first_layer = surf->base.u.tex.first_layer;
offset = r600_texture_get_offset(rtex, level, first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64 - 1;
format = r600_translate_dbformat(state->zsbuf->texture->format);
stencil_format = r600_translate_stencilformat(state->zsbuf->texture->format);
format = r600_translate_dbformat(rtex->real_format);
r600_pipe_state_add_reg(rstate, R_028048_DB_Z_READ_BASE,
offset >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
offset >> 8, 0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028050_DB_Z_WRITE_BASE,
offset >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
if (stencil_format) {
uint32_t stencil_offset;
stencil_offset = ((surf->aligned_height * rtex->pitch_in_bytes[level]) + 255) & ~255;
r600_pipe_state_add_reg(rstate, R_02804C_DB_STENCIL_READ_BASE,
(offset + stencil_offset) >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028054_DB_STENCIL_WRITE_BASE,
(offset + stencil_offset) >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
}
offset >> 8, 0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW, 0x00000000, 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
S_028044_FORMAT(stencil_format), 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
if (rtex->stencil) {
uint32_t stencil_offset =
r600_texture_get_offset(rtex->stencil, level, first_layer);
r600_pipe_state_add_reg(rstate, R_02804C_DB_STENCIL_READ_BASE,
stencil_offset >> 8, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028054_DB_STENCIL_WRITE_BASE,
stencil_offset >> 8, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
1, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
} else {
r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
0, 0xFFFFFFFF, NULL, RADEON_USAGE_READWRITE);
}
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO,
S_028040_ARRAY_MODE(rtex->array_mode[level]) | S_028040_FORMAT(format),
0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028058_DB_DEPTH_SIZE,
S_028058_PITCH_TILE_MAX(pitch),
0xFFFFFFFF, NULL, 0);

View File

@ -111,7 +111,7 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t
if (!texture->dirty_db)
return;
surf_tmpl.format = texture->resource.b.b.b.format;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
@ -119,7 +119,7 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_t
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format;
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
@ -249,7 +249,7 @@ static void r600_compressed_to_blittable(struct pipe_resource *tex,
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
unsigned pixsize = util_format_get_blocksize(tex->format);
unsigned pixsize = util_format_get_blocksize(rtex->real_format);
int new_format;
int new_height, new_width;
@ -269,7 +269,6 @@ static void r600_compressed_to_blittable(struct pipe_resource *tex,
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
}
static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,

View File

@ -52,6 +52,12 @@ struct r600_resource {
struct r600_resource_texture {
struct r600_resource resource;
/* If this resource is a depth-stencil buffer on evergreen, this contains
* the depth part of the format. There is a separate stencil resource
* for the stencil buffer below. */
enum pipe_format real_format;
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
@ -62,6 +68,7 @@ struct r600_resource_texture {
unsigned tile_type;
unsigned depth;
unsigned dirty_db;
struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;

View File

@ -173,15 +173,15 @@ static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
{
struct pipe_resource *ptex = &rtex->resource.b.b.b;
unsigned nblocksx, block_align, width;
unsigned blocksize = util_format_get_blocksize(ptex->format);
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
if (rtex->pitch_override)
return rtex->pitch_override / blocksize;
width = mip_minify(ptex->width0, level);
nblocksx = util_format_get_nblocksx(ptex->format, width);
nblocksx = util_format_get_nblocksx(rtex->real_format, width);
block_align = r600_get_block_alignment(screen, ptex->format,
block_align = r600_get_block_alignment(screen, rtex->real_format,
rtex->array_mode[level]);
nblocksx = align(nblocksx, block_align);
return nblocksx;
@ -195,7 +195,7 @@ static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
unsigned height, tile_height;
height = mip_minify(ptex->height0, level);
height = util_format_get_nblocksy(ptex->format, height);
height = util_format_get_nblocksy(rtex->real_format, height);
tile_height = r600_get_height_alignment(screen,
rtex->array_mode[level]);
height = align(height, tile_height);
@ -220,7 +220,7 @@ static void r600_texture_set_array_mode(struct pipe_screen *screen,
unsigned w, h, tile_height, tile_width;
tile_height = r600_get_height_alignment(screen, array_mode);
tile_width = r600_get_block_alignment(screen, ptex->format, array_mode);
tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
w = mip_minify(ptex->width0, level);
h = mip_minify(ptex->height0, level);
@ -241,11 +241,11 @@ static void r600_setup_miptree(struct pipe_screen *screen,
struct radeon *radeon = ((struct r600_screen*)screen)->radeon;
enum chip_class chipc = r600_get_family_class(radeon);
unsigned size, layer_size, i, offset;
unsigned nblocksx, nblocksy, extra_size = 0;
unsigned nblocksx, nblocksy;
for (i = 0, offset = 0; i <= ptex->last_level; i++) {
unsigned blocksize = util_format_get_blocksize(ptex->format);
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
r600_texture_set_array_mode(screen, rtex, i, array_mode);
@ -264,10 +264,6 @@ static void r600_setup_miptree(struct pipe_screen *screen,
else
size = layer_size * ptex->array_size;
/* evergreen stores depth and stencil separately */
if ((chipc >= EVERGREEN) && util_format_is_depth_or_stencil(ptex->format))
extra_size = align(extra_size + (nblocksx * nblocksy * 1), base_align);
/* align base image and start of miptree */
if ((i == 0) || (i == 1))
offset = align(offset, base_align);
@ -278,7 +274,7 @@ static void r600_setup_miptree(struct pipe_screen *screen,
offset += size;
}
rtex->size = offset + extra_size;
rtex->size = offset;
}
/* Figure out whether u_blitter will fallback to a transfer operation.
@ -384,20 +380,76 @@ r600_texture_create_object(struct pipe_screen *screen,
resource->b.b.b.screen = screen;
resource->bo = bo;
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
if (r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
util_format_is_depth_and_stencil(base->format)) {
struct pipe_resource stencil;
unsigned stencil_pitch_override = 0;
switch (base->format) {
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
break;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
break;
default:
assert(0);
FREE(rtex);
return NULL;
}
/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
if (pitch_in_bytes_override) {
assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
base->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM);
stencil_pitch_override = pitch_in_bytes_override / 4;
}
/* Allocate the stencil buffer. */
stencil = *base;
stencil.format = PIPE_FORMAT_S8_USCALED;
rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
stencil_pitch_override, max_buffer_size, bo);
if (!rtex->stencil) {
FREE(rtex);
return NULL;
}
/* Proceed in creating the depth buffer. */
}
/* only mark depth textures the HW can hit as depth textures */
if (util_format_is_depth_or_stencil(base->format) && permit_hardware_blit(screen, base))
if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
rtex->depth = 1;
r600_setup_miptree(screen, rtex, array_mode);
resource->size = rtex->size;
/* If bo is not NULL, in which case depth and stencil must share the same buffer,
* and we initialized separate stencil for Evergreen. place it after depth. */
if (bo && rtex->stencil) {
unsigned stencil_align, stencil_offset;
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
stencil_offset = align(rtex->size, stencil_align);
for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
rtex->stencil->offset[i] += stencil_offset;
}
if (!resource->bo) {
struct pipe_resource *ptex = &rtex->resource.b.b.b;
int base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
resource->bo = r600_bo(radeon, rtex->size, base_align, base->bind, base->usage);
if (!resource->bo) {
pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
FREE(rtex);
return NULL;
}
@ -436,7 +488,6 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
0, 0, NULL);
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,