r300/ci: Update loop expectations

from running "-t loops" which I hadn't totally covered before.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14117>
This commit is contained in:
Emma Anholt 2021-12-06 16:56:40 -08:00 committed by Marge Bot
parent 8ddefb8ea5
commit 7e9158761a
1 changed files with 15 additions and 4 deletions

View File

@ -73,23 +73,21 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_v
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
@ -148,6 +146,7 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_vertex,Crash
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_vertex,Crash
@ -162,8 +161,20 @@ dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_cont
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.unconditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_break_vertex,Fail
# "Unknown opcode IF"
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_vertex,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_vertex,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_fragment,Fail
# FS: POW channel looks good, the rest got trashed though?
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment,Fail