diff --git a/src/gallium/drivers/r300/ci/r300-rv515-fails.txt b/src/gallium/drivers/r300/ci/r300-rv515-fails.txt index 8dbfc29e0c8..287c3bd7016 100644 --- a/src/gallium/drivers/r300/ci/r300-rv515-fails.txt +++ b/src/gallium/drivers/r300/ci/r300-rv515-fails.txt @@ -73,23 +73,21 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_v dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment,Fail + +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_vertex,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail @@ -148,6 +146,7 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_vertex,Crash +dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_vertex,Crash dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_vertex,Crash @@ -162,8 +161,20 @@ dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_cont dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex,Fail dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex,Fail +dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_vertex,Fail +dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex,Fail +dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_break_vertex,Fail dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex,Fail dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_vertex,Fail +dEQP-GLES2.functional.shaders.loops.while_constant_iterations.unconditional_break_vertex,Fail +dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_break_vertex,Fail +dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_break_vertex,Fail + +# "Unknown opcode IF" +dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_vertex,Fail +dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_vertex,Fail + +dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_fragment,Fail # FS: POW channel looks good, the rest got trashed though? dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment,Fail