mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-03-26 13:11:44 -07:00
parent 507b875cf5
commit 7d9adef340
7 changed files with 331 additions and 6 deletions

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@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)

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@ -550,6 +550,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};

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@ -140,8 +140,7 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
? "GL_EXT_separate_shader_objects (not supported by this "
"implementation)"
? "GL_EXT_separate_shader_objects extension"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
@ -164,7 +163,8 @@ struct _mesa_glsl_parse_state {
bool has_separate_shader_objects() const
{
return ARB_separate_shader_objects_enable || is_version(410, 0);
return ARB_separate_shader_objects_enable || is_version(410, 0)
|| EXT_separate_shader_objects_enable;
}
void process_version_directive(YYLTYPE *locp, int version,
@ -424,6 +424,8 @@ struct _mesa_glsl_parse_state {
bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_texture_array_enable;

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@ -2607,7 +2607,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* fragment shader) is absent. So, the extension shouldn't change the
* behavior specified in GLSL specification.
*/
if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) {
if (!prog->InternalSeparateShader && !prog->SeparateShader
&& ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {

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@ -6,7 +6,7 @@
<OpenGLAPI>
<category name="GL_EXT_separate_shader_objects" number="377">
<!-- Alias of CURRENT_PROGRAM -->
<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
<!-- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> -->
<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
@ -22,5 +22,276 @@
<param name="string" type="const GLchar *"/>
<return type="GLuint"/>
</function>
<enum name="ACTIVE_PROGRAM_EXT" value="0x8259"/>
<enum name="PROGRAM_PIPELINE_BINDING_EXT" value="0x825A"/>
<enum name="VERTEX_SHADER_BIT_EXT" value="0x00000001"/>
<enum name="FRAGMENT_SHADER_BIT_EXT" value="0x00000002"/>
<enum name="ALL_SHADER_BITS_EXT" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE_EXT" value="0x8258"/>
<function name="UseProgramStagesEXT" alias="UseProgramStages" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
<param name="stages" type="GLbitfield"/>
<param name="program" type="GLuint"/>
</function>
<function name="ActiveShaderProgramEXT" alias="ActiveShaderProgram" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
<param name="program" type="GLuint"/>
</function>
<function name="CreateShaderProgramvEXT" alias="CreateShaderProgramv" static_dispatch="false" es2="2.0">
<param name="type" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="strings" type="const GLchar * const *"/>
<return type="GLuint"/>
</function>
<function name="BindProgramPipelineEXT" alias="BindProgramPipeline" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
</function>
<function name="DeleteProgramPipelinesEXT" alias="DeleteProgramPipelines" static_dispatch="false" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="pipelines" type="const GLuint *"/>
</function>
<function name="GenProgramPipelinesEXT" alias="GenProgramPipelines" static_dispatch="false" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="pipelines" type="GLuint *"/>
</function>
<function name="IsProgramPipelineEXT" alias="IsProgramPipeline" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
<return type="GLboolean"/>
</function>
<function name="ProgramParameteriEXT" alias="ProgramParameteri" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
<function name="GetProgramPipelineivEXT" alias="GetProgramPipelineiv" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
<function name="ProgramUniform1iEXT" alias="ProgramUniform1i" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint"/>
</function>
<function name="ProgramUniform2iEXT" alias="ProgramUniform2i" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
<function name="ProgramUniform3iEXT" alias="ProgramUniform3i" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
<function name="ProgramUniform4iEXT" alias="ProgramUniform4i" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
<function name="ProgramUniform1uiEXT" alias="ProgramUniform1ui" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
<function name="ProgramUniform2uiEXT" alias="ProgramUniform2ui" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
<function name="ProgramUniform3uiEXT" alias="ProgramUniform3ui" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
<function name="ProgramUniform4uiEXT" alias="ProgramUniform4ui" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
<function name="ProgramUniform1fEXT" alias="ProgramUniform1f" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLfloat"/>
</function>
<function name="ProgramUniform2fEXT" alias="ProgramUniform2f" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
<function name="ProgramUniform3fEXT" alias="ProgramUniform3f" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
<function name="ProgramUniform4fEXT" alias="ProgramUniform4f" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
<function name="ProgramUniform1ivEXT" alias="ProgramUniform1iv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
<function name="ProgramUniform2ivEXT" alias="ProgramUniform2iv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
<function name="ProgramUniform3ivEXT" alias="ProgramUniform3iv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
<function name="ProgramUniform4ivEXT" alias="ProgramUniform4iv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
<function name="ProgramUniform1uivEXT" alias="ProgramUniform1uiv" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="ProgramUniform2uivEXT" alias="ProgramUniform2uiv" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="ProgramUniform3uivEXT" alias="ProgramUniform3uiv" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="ProgramUniform4uivEXT" alias="ProgramUniform4uiv" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="ProgramUniform1fvEXT" alias="ProgramUniform1fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniform2fvEXT" alias="ProgramUniform2fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniform3fvEXT" alias="ProgramUniform3fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniform4fvEXT" alias="ProgramUniform4fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix2fvEXT" alias="ProgramUniformMatrix2fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix3fvEXT" alias="ProgramUniformMatrix3fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix4fvEXT" alias="ProgramUniformMatrix4fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix2x3fvEXT" alias="ProgramUniformMatrix2x3fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix3x2fvEXT" alias="ProgramUniformMatrix3x2fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix2x4fvEXT" alias="ProgramUniformMatrix2x4fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix4x2fvEXT" alias="ProgramUniformMatrix4x2fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix3x4fvEXT" alias="ProgramUniformMatrix3x4fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ProgramUniformMatrix4x3fvEXT" alias="ProgramUniformMatrix4x3fv" static_dispatch="false" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ValidateProgramPipelineEXT" alias="ValidateProgramPipeline" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
</function>
<function name="GetProgramPipelineInfoLogEXT" alias="GetProgramPipelineInfoLog" static_dispatch="false" es2="2.0">
<param name="pipeline" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLchar *"/>
</function>
</category>
</OpenGLAPI>

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@ -218,6 +218,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
{ "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 },
{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
{ "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },

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@ -1303,6 +1303,43 @@ const struct function gles2_functions_possible[] = {
{ "glGetProgramBinaryOES", 20, -1 },
{ "glProgramBinaryOES", 20, -1 },
/* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
{ "glProgramParameteriEXT", 20, -1 },
{ "glUseProgramStagesEXT", 20, -1 },
{ "glActiveShaderProgramEXT", 20, -1 },
{ "glCreateShaderProgramvEXT", 20, -1 },
{ "glBindProgramPipelineEXT", 20, -1 },
{ "glDeleteProgramPipelinesEXT", 20, -1 },
{ "glGenProgramPipelinesEXT", 20, -1 },
{ "glIsProgramPipelineEXT", 20, -1 },
{ "glGetProgramPipelineivEXT", 20, -1 },
{ "glProgramUniform1iEXT", 20, -1 },
{ "glProgramUniform1ivEXT", 20, -1 },
{ "glProgramUniform1fEXT", 20, -1 },
{ "glProgramUniform1fvEXT", 20, -1 },
{ "glProgramUniform2iEXT", 20, -1 },
{ "glProgramUniform2ivEXT", 20, -1 },
{ "glProgramUniform2fEXT", 20, -1 },
{ "glProgramUniform2fvEXT", 20, -1 },
{ "glProgramUniform3iEXT", 20, -1 },
{ "glProgramUniform3ivEXT", 20, -1 },
{ "glProgramUniform3fEXT", 20, -1 },
{ "glProgramUniform3fvEXT", 20, -1 },
{ "glProgramUniform4iEXT", 20, -1 },
{ "glProgramUniform4ivEXT", 20, -1 },
{ "glProgramUniform4fEXT", 20, -1 },
{ "glProgramUniform4fvEXT", 20, -1 },
{ "glProgramUniformMatrix2fvEXT", 20, -1 },
{ "glProgramUniformMatrix3fvEXT", 20, -1 },
{ "glProgramUniformMatrix4fvEXT", 20, -1 },
{ "glProgramUniformMatrix2x3fvEXT", 20, -1 },
{ "glProgramUniformMatrix3x2fvEXT", 20, -1 },
{ "glProgramUniformMatrix2x4fvEXT", 20, -1 },
{ "glProgramUniformMatrix4x2fvEXT", 20, -1 },
{ "glProgramUniformMatrix3x4fvEXT", 20, -1 },
{ "glProgramUniformMatrix4x3fvEXT", 20, -1 },
{ "glValidateProgramPipelineEXT", 20, -1 },
{ "glGetProgramPipelineInfoLogEXT", 20, -1 },
{ NULL, 0, -1 }
};
@ -1386,7 +1423,7 @@ const struct function gles3_functions_possible[] = {
// { "glMapBufferRange", 30, -1 },
{ "glPauseTransformFeedback", 30, -1 },
// glProgramBinary aliases glProgramBinaryOES in GLES 2
{ "glProgramParameteri", 30, -1 },
// glProgramParameteri aliases glProgramParameteriEXT in GLES 2
// We check for the aliased -NV version in GLES 2
// { "glReadBuffer", 30, -1 },
{ "glRenderbufferStorageMultisample", 30, -1 },
@ -1426,5 +1463,16 @@ const struct function gles3_functions_possible[] = {
{ "glVertexAttribI4uiv", 30, -1 },
{ "glVertexAttribIPointer", 30, -1 },
{ "glWaitSync", 30, -1 },
/* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
{ "glProgramUniform1uiEXT", 30, -1 },
{ "glProgramUniform1uivEXT", 30, -1 },
{ "glProgramUniform2uiEXT", 30, -1 },
{ "glProgramUniform2uivEXT", 30, -1 },
{ "glProgramUniform3uiEXT", 30, -1 },
{ "glProgramUniform3uivEXT", 30, -1 },
{ "glProgramUniform4uiEXT", 30, -1 },
{ "glProgramUniform4uivEXT", 30, -1 },
{ NULL, 0, -1 }
};