glsl: Sort the list of extensions

ARB, OES, then everything else.  If there's ever a KHR shading language
extension, it should go between ARB and OES.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-03-26 11:43:32 -07:00
parent fb615feafb
commit 507b875cf5
2 changed files with 87 additions and 64 deletions

View File

@ -506,40 +506,52 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* API availability */
/* name GL ES supported flag */
/* ARB extensions go here, sorted alphabetically.
*/
EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_texture_rectangle, true, false, dummy_true),
EXT(EXT_texture_array, true, false, EXT_texture_array),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(ARB_texture_rectangle, true, false, dummy_true),
EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
EXT(ARB_viewport_array, true, false, ARB_viewport_array),
/* KHR extensions go here, sorted alphabetically.
*/
/* OES extensions go here, sorted alphabetically.
*/
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, EXT_texture3D),
/* All other extensions go here, sorted alphabetically.
*/
EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(ARB_viewport_array, true, false, ARB_viewport_array),
EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
EXT(EXT_texture_array, true, false, EXT_texture_array),
};
#undef EXT

View File

@ -349,8 +349,14 @@ struct _mesa_glsl_parse_state {
* \name Enable bits for GLSL extensions
*/
/*@{*/
/* ARB extensions go here, sorted alphabetically.
*/
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
bool ARB_compute_shader_enable;
bool ARB_compute_shader_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
@ -359,64 +365,69 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
bool ARB_texture_rectangle_enable;
bool ARB_texture_rectangle_warn;
bool ARB_texture_gather_enable;
bool ARB_texture_gather_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
bool ARB_sample_shading_enable;
bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_separate_shader_objects_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool OES_texture_3D_enable;
bool OES_texture_3D_warn;
bool OES_EGL_image_external_enable;
bool OES_EGL_image_external_warn;
bool ARB_shader_atomic_counters_enable;
bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
bool ARB_uniform_buffer_object_enable;
bool ARB_uniform_buffer_object_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool ARB_texture_cube_map_array_enable;
bool ARB_texture_cube_map_array_warn;
bool ARB_shader_image_load_store_enable;
bool ARB_shader_image_load_store_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
bool ARB_texture_cube_map_array_enable;
bool ARB_texture_cube_map_array_warn;
bool ARB_texture_gather_enable;
bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
bool ARB_sample_shading_enable;
bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool ARB_shader_atomic_counters_enable;
bool ARB_shader_atomic_counters_warn;
bool AMD_shader_trinary_minmax_enable;
bool AMD_shader_trinary_minmax_warn;
bool ARB_texture_rectangle_enable;
bool ARB_texture_rectangle_warn;
bool ARB_uniform_buffer_object_enable;
bool ARB_uniform_buffer_object_warn;
bool ARB_viewport_array_enable;
bool ARB_viewport_array_warn;
bool ARB_compute_shader_enable;
bool ARB_compute_shader_warn;
bool ARB_shader_image_load_store_enable;
bool ARB_shader_image_load_store_warn;
/* KHR extensions go here, sorted alphabetically.
*/
/* OES extensions go here, sorted alphabetically.
*/
bool OES_EGL_image_external_enable;
bool OES_EGL_image_external_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_texture_3D_enable;
bool OES_texture_3D_warn;
/* All other extensions go here, sorted alphabetically.
*/
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool AMD_shader_trinary_minmax_enable;
bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */