glsl: Clean up case statement in builtin_variables.cpp's add_variable.
The case statement purported to handle the addition of ir_var_const_in and ir_var_inout builtin variables. But no such variables exist. This patch removes the unnecessary cases, and adds a comment explaining why they're not needed. Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -404,15 +404,17 @@ add_variable(exec_list *instructions, glsl_symbol_table *symtab,
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switch (var->mode) {
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case ir_var_auto:
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case ir_var_in:
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case ir_var_const_in:
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case ir_var_uniform:
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case ir_var_system_value:
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var->read_only = true;
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break;
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case ir_var_inout:
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case ir_var_out:
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break;
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default:
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/* The only variables that are added using this function should be
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* uniforms, shader inputs, and shader outputs, constants (which use
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* ir_var_auto), and system values.
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*/
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assert(0);
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break;
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}
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