i965/vs: Do headerless texturing for texelFetchOffset().
For texelFetchOffset(), we just add the texel offsets to the coordinate rather than using the message header's offset fields. So we don't actually need a header on Gen5+. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -1999,8 +1999,10 @@ vec4_visitor::visit(ir_texture *ir)
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assert(!"TXB is not valid for vertex shaders.");
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}
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bool use_texture_offset = ir->offset != NULL && ir->op != ir_txf;
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/* Texel offsets go in the message header; Gen4 also requires headers. */
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inst->header_present = ir->offset || intel->gen < 5;
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inst->header_present = use_texture_offset || intel->gen < 5;
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inst->base_mrf = 2;
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inst->mlen = inst->header_present + 1; /* always at least one */
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inst->sampler = sampler;
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@ -2008,7 +2010,7 @@ vec4_visitor::visit(ir_texture *ir)
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inst->dst.writemask = WRITEMASK_XYZW;
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inst->shadow_compare = ir->shadow_comparitor != NULL;
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if (ir->offset != NULL && ir->op != ir_txf)
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if (use_texture_offset)
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inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
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/* MRF for the first parameter */
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