softpipe: Factor gradient evaluation out of the lambda evaluation
this is useful when we want to use explicit gradients. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -484,6 +484,29 @@ coord_to_layer(float coord, unsigned first_layer, unsigned last_layer)
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return CLAMP(c, (int)first_layer, (int)last_layer);
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}
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static void
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compute_gradient_1d(const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE],
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float derivs[3][2][TGSI_QUAD_SIZE])
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{
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memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
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derivs[0][0][0] = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
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derivs[0][1][0] = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
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}
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static float
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compute_lambda_1d_explicit_gradients(const struct sp_sampler_view *sview,
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const float derivs[3][2][TGSI_QUAD_SIZE],
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uint quad)
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{
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const struct pipe_resource *texture = sview->base.texture;
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const float dsdx = fabsf(derivs[0][0][quad]);
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const float dsdy = fabsf(derivs[0][1][quad]);
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const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
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return util_fast_log2(rho);
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}
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/**
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* Examine the quad's texture coordinates to compute the partial
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@ -495,11 +518,38 @@ compute_lambda_1d(const struct sp_sampler_view *sview,
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE])
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{
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const struct pipe_resource *texture = sview->base.texture;
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const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
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const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
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const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
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float derivs[3][2][TGSI_QUAD_SIZE];
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compute_gradient_1d(s, t, p, derivs);
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return compute_lambda_1d_explicit_gradients(sview, derivs, 0);
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}
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static void
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compute_gradient_2d(const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE],
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float derivs[3][2][TGSI_QUAD_SIZE])
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{
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memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
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derivs[0][0][0] = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
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derivs[0][1][0] = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
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derivs[1][0][0] = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
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derivs[1][1][0] = t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT];
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}
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static float
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compute_lambda_2d_explicit_gradients(const struct sp_sampler_view *sview,
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const float derivs[3][2][TGSI_QUAD_SIZE],
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uint quad)
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{
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const struct pipe_resource *texture = sview->base.texture;
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const float dsdx = fabsf(derivs[0][0][quad]);
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const float dsdy = fabsf(derivs[0][1][quad]);
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const float dtdx = fabsf(derivs[1][0][quad]);
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const float dtdy = fabsf(derivs[1][1][quad]);
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const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
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const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
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const float rho = MAX2(maxx, maxy);
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return util_fast_log2(rho);
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}
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@ -509,15 +559,44 @@ compute_lambda_2d(const struct sp_sampler_view *sview,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE])
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{
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float derivs[3][2][TGSI_QUAD_SIZE];
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compute_gradient_2d(s, t, p, derivs);
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return compute_lambda_2d_explicit_gradients(sview, derivs, 0);
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}
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static void
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compute_gradient_3d(const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE],
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float derivs[3][2][TGSI_QUAD_SIZE])
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{
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memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
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derivs[0][0][0] = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
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derivs[0][1][0] = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
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derivs[1][0][0] = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
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derivs[1][1][0] = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
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derivs[2][0][0] = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
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derivs[2][1][0] = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
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}
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static float
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compute_lambda_3d_explicit_gradients(const struct sp_sampler_view *sview,
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const float derivs[3][2][TGSI_QUAD_SIZE],
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uint quad)
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{
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const struct pipe_resource *texture = sview->base.texture;
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const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
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const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
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const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
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const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
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const float dsdx = fabsf(derivs[0][0][quad]);
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const float dsdy = fabsf(derivs[0][1][quad]);
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const float dtdx = fabsf(derivs[1][0][quad]);
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const float dtdy = fabsf(derivs[1][1][quad]);
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const float dpdx = fabsf(derivs[2][0][quad]);
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const float dpdy = fabsf(derivs[2][1][quad]);
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const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
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const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
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const float rho = MAX2(maxx, maxy);
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const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
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const float rho = MAX3(maxx, maxy, maxz);
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return util_fast_log2(rho);
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}
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@ -528,22 +607,43 @@ compute_lambda_3d(const struct sp_sampler_view *sview,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE])
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{
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float derivs[3][2][TGSI_QUAD_SIZE];
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compute_gradient_3d(s, t, p, derivs);
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return compute_lambda_3d_explicit_gradients(sview, derivs, 0);
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}
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static float
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compute_lambda_cube_explicit_gradients(const struct sp_sampler_view *sview,
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const float derivs[3][2][TGSI_QUAD_SIZE],
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uint quad)
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{
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const struct pipe_resource *texture = sview->base.texture;
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const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
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const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
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const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
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const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
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const float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
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const float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
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const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
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const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
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const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
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const float rho = MAX3(maxx, maxy, maxz);
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const float dsdx = fabsf(derivs[0][0][quad]);
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const float dsdy = fabsf(derivs[0][1][quad]);
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const float dtdx = fabsf(derivs[1][0][quad]);
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const float dtdy = fabsf(derivs[1][1][quad]);
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const float dpdx = fabsf(derivs[2][0][quad]);
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const float dpdy = fabsf(derivs[2][1][quad]);
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const float maxx = MAX2(dsdx, dsdy);
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const float maxy = MAX2(dtdx, dtdy);
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const float maxz = MAX2(dpdx, dpdy);
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const float rho = MAX3(maxx, maxy, maxz) * u_minify(texture->width0, sview->base.u.tex.first_level) / 2.0f;
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return util_fast_log2(rho);
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}
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static float
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compute_lambda_cube(const struct sp_sampler_view *sview,
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const float s[TGSI_QUAD_SIZE],
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const float t[TGSI_QUAD_SIZE],
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const float p[TGSI_QUAD_SIZE])
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{
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float derivs[3][2][TGSI_QUAD_SIZE];
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compute_gradient_3d(s, t, p, derivs);
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return compute_lambda_cube_explicit_gradients(sview, derivs, 0);
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}
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/**
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* Compute lambda for a vertex texture sampler.
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