radeonsi: update buffer descriptors in all contexts after buffer invalidation

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108824

Cc: 19.1 <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Marek Olšák 2019-05-10 01:14:07 -04:00
parent 0f1b070bad
commit 78e35df52a
3 changed files with 72 additions and 33 deletions

View File

@ -1573,7 +1573,9 @@ void si_update_needs_color_decompress_masks(struct si_context *sctx)
/* BUFFER DISCARD/INVALIDATION */
/** Reset descriptors of buffer resources after \p buf has been invalidated. */
/* Reset descriptors of buffer resources after \p buf has been invalidated.
* If buf == NULL, reset all descriptors.
*/
static void si_reset_buffer_resources(struct si_context *sctx,
struct si_buffer_resources *buffers,
unsigned descriptors_idx,
@ -1586,13 +1588,15 @@ static void si_reset_buffer_resources(struct si_context *sctx,
while (mask) {
unsigned i = u_bit_scan(&mask);
if (buffers->buffers[i] == buf) {
si_set_buf_desc_address(si_resource(buf), buffers->offsets[i],
struct pipe_resource *buffer = buffers->buffers[i];
if (buffer && (!buf || buffer == buf)) {
si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
descs->list + i*4);
sctx->descriptors_dirty |= 1u << descriptors_idx;
radeon_add_to_gfx_buffer_list_check_mem(sctx,
si_resource(buf),
si_resource(buffer),
buffers->writable_mask & (1u << i) ?
RADEON_USAGE_READWRITE :
RADEON_USAGE_READ,
@ -1601,9 +1605,12 @@ static void si_reset_buffer_resources(struct si_context *sctx,
}
}
/* Update all resource bindings where the buffer is bound, including
/* Update all buffer bindings where the buffer is bound, including
* all resource descriptors. This is invalidate_buffer without
* the invalidation. */
* the invalidation.
*
* If buf == NULL, update all buffer bindings.
*/
void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
{
struct si_resource *buffer = si_resource(buf);
@ -1618,7 +1625,10 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
*/
/* Vertex buffers. */
if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
if (!buffer) {
if (num_elems)
sctx->vertex_buffers_dirty = true;
} else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
for (i = 0; i < num_elems; i++) {
int vb = sctx->vertex_elements->vertex_buffer_index[i];
@ -1635,21 +1645,23 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
}
/* Streamout buffers. (other internal buffers can't be invalidated) */
if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
struct si_buffer_resources *buffers = &sctx->rw_buffers;
struct si_descriptors *descs =
&sctx->descriptors[SI_DESCS_RW_BUFFERS];
struct pipe_resource *buffer = buffers->buffers[i];
if (buffers->buffers[i] != buf)
if (!buffer || (buf && buffer != buf))
continue;
si_set_buf_desc_address(si_resource(buf), buffers->offsets[i],
si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
descs->list + i*4);
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
radeon_add_to_gfx_buffer_list_check_mem(sctx,
buffer, RADEON_USAGE_WRITE,
si_resource(buffer),
RADEON_USAGE_WRITE,
RADEON_PRIO_SHADER_RW_BUFFER,
true);
@ -1663,7 +1675,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
}
/* Constant and shader buffers. */
if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
for (shader = 0; shader < SI_NUM_SHADERS; shader++)
si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
si_const_and_shader_buffer_descriptors_idx(shader),
@ -1672,7 +1684,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
sctx->const_and_shader_buffers[shader].priority_constbuf);
}
if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
for (shader = 0; shader < SI_NUM_SHADERS; shader++)
si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
si_const_and_shader_buffer_descriptors_idx(shader),
@ -1681,7 +1693,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
sctx->const_and_shader_buffers[shader].priority);
}
if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
/* Texture buffers - update bindings. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_samplers *samplers = &sctx->samplers[shader];
@ -1691,26 +1703,28 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
while (mask) {
unsigned i = u_bit_scan(&mask);
if (samplers->views[i]->texture == buf) {
struct pipe_resource *buffer = samplers->views[i]->texture;
if (buffer && (!buf || buffer == buf)) {
unsigned desc_slot = si_get_sampler_slot(i);
si_set_buf_desc_address(si_resource(buf),
si_set_buf_desc_address(si_resource(buffer),
samplers->views[i]->u.buf.offset,
descs->list + desc_slot * 16 + 4);
sctx->descriptors_dirty |=
1u << si_sampler_and_image_descriptors_idx(shader);
radeon_add_to_gfx_buffer_list_check_mem(sctx,
buffer, RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER,
true);
radeon_add_to_gfx_buffer_list_check_mem(
sctx, si_resource(buffer),
RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
}
}
}
/* Shader images */
if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
struct si_images *images = &sctx->images[shader];
struct si_descriptors *descs =
@ -1719,21 +1733,22 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
while (mask) {
unsigned i = u_bit_scan(&mask);
struct pipe_resource *buffer = images->views[i].resource;
if (images->views[i].resource == buf) {
if (buffer && (!buf || buffer == buf)) {
unsigned desc_slot = si_get_image_slot(i);
if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
si_mark_image_range_valid(&images->views[i]);
si_set_buf_desc_address(si_resource(buf),
si_set_buf_desc_address(si_resource(buffer),
images->views[i].u.buf.offset,
descs->list + desc_slot * 8 + 4);
sctx->descriptors_dirty |=
1u << si_sampler_and_image_descriptors_idx(shader);
radeon_add_to_gfx_buffer_list_check_mem(
sctx, buffer,
sctx, si_resource(buffer),
RADEON_USAGE_READWRITE,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
@ -1742,16 +1757,17 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
}
/* Bindless texture handles */
if (buffer->texture_handle_allocated) {
if (!buffer || buffer->texture_handle_allocated) {
struct si_descriptors *descs = &sctx->bindless_descriptors;
util_dynarray_foreach(&sctx->resident_tex_handles,
struct si_texture_handle *, tex_handle) {
struct pipe_sampler_view *view = (*tex_handle)->view;
unsigned desc_slot = (*tex_handle)->desc_slot;
struct pipe_resource *buffer = view->texture;
if (view->texture == buf) {
si_set_buf_desc_address(buffer,
if (buffer && (!buf || buffer == buf)) {
si_set_buf_desc_address(si_resource(buffer),
view->u.buf.offset,
descs->list +
desc_slot * 16 + 4);
@ -1760,7 +1776,7 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
sctx->bindless_descriptors_dirty = true;
radeon_add_to_gfx_buffer_list_check_mem(
sctx, buffer,
sctx, si_resource(buffer),
RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
@ -1768,19 +1784,20 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
}
/* Bindless image handles */
if (buffer->image_handle_allocated) {
if (!buffer || buffer->image_handle_allocated) {
struct si_descriptors *descs = &sctx->bindless_descriptors;
util_dynarray_foreach(&sctx->resident_img_handles,
struct si_image_handle *, img_handle) {
struct pipe_image_view *view = &(*img_handle)->view;
unsigned desc_slot = (*img_handle)->desc_slot;
struct pipe_resource *buffer = view->resource;
if (view->resource == buf) {
if (buffer && (!buf || buffer == buf)) {
if (view->access & PIPE_IMAGE_ACCESS_WRITE)
si_mark_image_range_valid(view);
si_set_buf_desc_address(buffer,
si_set_buf_desc_address(si_resource(buffer),
view->u.buf.offset,
descs->list +
desc_slot * 16 + 4);
@ -1789,12 +1806,25 @@ void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
sctx->bindless_descriptors_dirty = true;
radeon_add_to_gfx_buffer_list_check_mem(
sctx, buffer,
sctx, si_resource(buffer),
RADEON_USAGE_READWRITE,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
}
}
if (buffer) {
/* Do the same for other contexts. They will invoke this function
* with buffer == NULL.
*/
unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
/* Skip the update for the current context, because we have already updated
* the buffer bindings.
*/
if (new_counter == sctx->last_dirty_buf_counter + 1)
sctx->last_dirty_buf_counter = new_counter;
}
}
static void si_upload_bindless_descriptor(struct si_context *sctx,

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@ -530,6 +530,7 @@ struct si_screen {
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
unsigned dirty_buf_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
@ -860,6 +861,7 @@ struct si_context {
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_dirty_buf_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
unsigned flags; /* flush flags */

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@ -1421,7 +1421,7 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
struct pipe_resource *indexbuf = info->index.resource;
unsigned dirty_tex_counter;
unsigned dirty_tex_counter, dirty_buf_counter;
enum pipe_prim_type rast_prim, prim = info->mode;
unsigned index_size = info->index_size;
unsigned index_offset = info->indirect ? info->start * index_size : 0;
@ -1464,6 +1464,13 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
si_update_all_texture_descriptors(sctx);
}
dirty_buf_counter = p_atomic_read(&sctx->screen->dirty_buf_counter);
if (unlikely(dirty_buf_counter != sctx->last_dirty_buf_counter)) {
sctx->last_dirty_buf_counter = dirty_buf_counter;
/* Rebind all buffers unconditionally. */
si_rebind_buffer(sctx, NULL);
}
si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
/* Set the rasterization primitive type.