i965: Add _Format to intel_texobj.
This is the actual mesa_format to use. In non-view cases this is always the same as the mt's format. V4: Comment style Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Eric Anholt <eric@anholt.net>
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@ -168,6 +168,7 @@ intel_alloc_texture_storage(struct gl_context *ctx,
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intel_texobj->needs_validate = false;
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intel_texobj->validated_first_level = 0;
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intel_texobj->validated_last_level = levels - 1;
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intel_texobj->_Format = intel_texobj->mt->format;
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return true;
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}
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@ -242,6 +243,7 @@ intel_texture_view(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_object *origTexObj)
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{
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struct brw_context *brw = brw_context(ctx);
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struct intel_texture_object *intel_tex = intel_texture_object(texObj);
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struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj);
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@ -274,6 +276,13 @@ intel_texture_view(struct gl_context *ctx,
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intel_tex->validated_first_level = 0;
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intel_tex->validated_last_level = numLevels - 1;
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/* Set the validated texture format, with the same adjustments that
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* would have been applied to determine the underlying texture's
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* mt->format.
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*/
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intel_tex->_Format = intel_depth_format_for_depthstencil_format(
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intel_lower_compressed_format(brw, texObj->Image[0][0]->TexFormat));
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return GL_TRUE;
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}
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@ -54,6 +54,12 @@ struct intel_texture_object
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* might not all be the mipmap tree above.
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*/
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bool needs_validate;
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/* Mesa format for the validated texture object. For non-views this
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* will always be the same as mt->format. For views, it may differ
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* since the mt is shared across views with differing formats.
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*/
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mesa_format _Format;
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};
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@ -173,6 +173,7 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
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intelObj->validated_first_level = validate_first_level;
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intelObj->validated_last_level = validate_last_level;
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intelObj->_Format = intelObj->mt->format;
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intelObj->needs_validate = false;
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return true;
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