i965: Add driver hook for TextureView
We need to wire the original texture's mt into the view. All the hard work of setting up an appropriate tree of gl_texture_image structures has already been done by core mesa. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Eric Anholt <eric@anholt.net>
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@ -237,6 +237,46 @@ intel_unmap_texture_image(struct gl_context *ctx,
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intel_miptree_unmap(brw, mt, tex_image->Level, slice);
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}
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static GLboolean
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intel_texture_view(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_object *origTexObj)
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{
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struct intel_texture_object *intel_tex = intel_texture_object(texObj);
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struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj);
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assert(intel_orig_tex->mt);
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intel_miptree_reference(&intel_tex->mt, intel_orig_tex->mt);
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/* Since we can only make views of immutable-format textures,
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* we can assume that everything is in origTexObj's miptree.
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*
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* Mesa core has already made us a copy of all the teximage objects,
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* except it hasn't copied our mt pointers, etc.
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*/
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const int numFaces = _mesa_num_tex_faces(texObj->Target);
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const int numLevels = texObj->NumLevels;
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int face;
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int level;
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for (face = 0; face < numFaces; face++) {
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for (level = 0; level < numLevels; level++) {
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struct gl_texture_image *image = texObj->Image[face][level];
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struct intel_texture_image *intel_image = intel_texture_image(image);
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intel_miptree_reference(&intel_image->mt, intel_orig_tex->mt);
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}
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}
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/* The miptree is in a validated state, so no need to check later. */
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intel_tex->needs_validate = false;
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intel_tex->validated_first_level = 0;
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intel_tex->validated_last_level = numLevels - 1;
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return GL_TRUE;
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}
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void
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intelInitTextureFuncs(struct dd_function_table *functions)
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{
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@ -249,4 +289,5 @@ intelInitTextureFuncs(struct dd_function_table *functions)
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functions->AllocTextureStorage = intel_alloc_texture_storage;
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functions->MapTextureImage = intel_map_texture_image;
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functions->UnmapTextureImage = intel_unmap_texture_image;
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functions->TextureView = intel_texture_view;
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}
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