i965: fallback lineloop on sandybridge for now
Until we fixed GS hang issue.
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@ -204,6 +204,13 @@ static GLboolean check_fallbacks( struct brw_context *brw,
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GLcontext *ctx = &brw->intel.ctx;
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GLuint i;
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/* XXX FIXME */
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if (brw->intel.gen >= 6) {
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for (i = 0; i < nr_prims; i++)
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if (prim[i].mode == GL_LINE_LOOP)
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return GL_TRUE;
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}
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/* If we don't require strict OpenGL conformance, never
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* use fallbacks. If we're forcing fallbacks, always
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* use fallfacks.
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