mesa: Avoid explicit invalidation of shine tables.

Since the shine tables are implicitly invalidated by having
a different shininess value than the current one, we can
omit the explicit invalidation of the shine table.

Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2012-02-29 18:19:34 +01:00
parent 619baeae3c
commit 703ada1e45
1 changed files with 0 additions and 27 deletions

View File

@ -621,11 +621,6 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
static void
invalidate_shine_table( struct gl_context *ctx, GLuint side );
/* Update derived values following a change in ctx->Light.Material
*/
void
@ -697,14 +692,6 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
mat[MAT_ATTRIB_BACK_SPECULAR]);
}
}
if (bitmask & MAT_BIT_FRONT_SHININESS) {
invalidate_shine_table( ctx, 0 );
}
if (bitmask & MAT_BIT_BACK_SHININESS) {
invalidate_shine_table( ctx, 1 );
}
}
@ -913,20 +900,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
/* Calculate a new shine table. Doing this here saves a branch in
* lighting, and the cost of doing it early may be partially offset
* by keeping a MRU cache of shine tables for various shine values.
*/
static void
invalidate_shine_table( struct gl_context *ctx, GLuint side )
{
ASSERT(side < 2);
if (ctx->_ShineTable[side])
ctx->_ShineTable[side]->refcount--;
ctx->_ShineTable[side] = NULL;
}
static void
validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
{