mesa: Remove gl_light_attrib::_Flags.
This variable is only used locally in _mesa_update_lighting. Reviewed-by: Alex Deucher <alexdeucher@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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@ -1003,23 +1003,23 @@ _mesa_validate_all_lighting_tables( struct gl_context *ctx )
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void
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_mesa_update_lighting( struct gl_context *ctx )
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{
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GLbitfield flags = 0;
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struct gl_light *light;
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ctx->Light._NeedEyeCoords = GL_FALSE;
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ctx->Light._Flags = 0;
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if (!ctx->Light.Enabled)
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return;
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foreach(light, &ctx->Light.EnabledList) {
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ctx->Light._Flags |= light->_Flags;
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flags |= light->_Flags;
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}
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ctx->Light._NeedVertices =
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((ctx->Light._Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
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((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
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ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
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ctx->Light.Model.LocalViewer);
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ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) ||
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ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) ||
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ctx->Light.Model.LocalViewer);
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/* XXX: This test is overkill & needs to be fixed both for software and
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@ -966,7 +966,6 @@ struct gl_light_attrib
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/*@{*/
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GLboolean _NeedEyeCoords;
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GLboolean _NeedVertices; /**< Use fast shader? */
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GLbitfield _Flags; /**< LIGHT_* flags, see above */
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GLfloat _BaseColor[2][3];
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/*@}*/
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};
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@ -103,7 +103,6 @@ int main( int argc, char **argv )
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OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
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OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
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OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
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OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
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OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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