vc4: Don't forget to actually connect the fence code.
I thought I'd tested this.
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@ -414,6 +414,8 @@ vc4_screen_create(int fd)
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screen->fd = fd;
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screen->fd = fd;
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vc4_fence_init(screen);
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vc4_debug = debug_get_option_vc4_debug();
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vc4_debug = debug_get_option_vc4_debug();
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if (vc4_debug & VC4_DEBUG_SHADERDB)
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if (vc4_debug & VC4_DEBUG_SHADERDB)
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vc4_debug |= VC4_DEBUG_NORAST;
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vc4_debug |= VC4_DEBUG_NORAST;
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