vc4: Add a note about a piece of errata I've learned about.
Right now in my environment I've only got a small CMA area, so this constraint ends up holding.
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@ -48,6 +48,10 @@ vc4_start_draw(struct vc4_context *vc4)
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* BO allocations align to that anyway), then for some reason the
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* simulator wants an extra page available, even if you have overflow
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* memory set up.
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*
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* XXX: The binner only does 28-bit addressing math, so the tile alloc
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* and tile state should be in the same BO and that BO needs to not
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* cross a 256MB boundary, somehow.
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*/
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uint32_t tile_alloc_size = 32 * tilew * tileh;
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tile_alloc_size = align(tile_alloc_size, 4096);
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