mesa: move depth/stencil buffer validation to swrast
Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used by swrast, do the validation of those fields in swrast too. The main/depthstencil.[ch] code is no longer used and will be removed next. Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -34,7 +34,6 @@
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#include "imports.h"
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#include "buffers.h"
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#include "context.h"
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#include "depthstencil.h"
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#include "enums.h"
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#include "formats.h"
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#include "macros.h"
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@ -738,8 +737,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
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*/
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update_color_draw_buffers(ctx, fb);
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update_color_read_buffer(ctx, fb);
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_mesa_update_depth_buffer(ctx, fb);
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_mesa_update_stencil_buffer(ctx, fb);
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compute_depth_max(fb);
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}
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@ -36,6 +36,7 @@
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#include "swrast.h"
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#include "s_blend.h"
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#include "s_context.h"
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#include "s_depthstencil.h"
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#include "s_lines.h"
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#include "s_points.h"
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#include "s_span.h"
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@ -545,6 +546,25 @@ _swrast_update_active_attribs(struct gl_context *ctx)
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}
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/**
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* Update the depth/stencil renderbuffers, if needed.
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*/
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static void
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_swrast_update_depth_stencil(struct gl_context *ctx)
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{
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struct gl_framebuffer *drawFb = ctx->DrawBuffer;
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struct gl_framebuffer *readFb = ctx->ReadBuffer;
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_swrast_update_depth_buffer(ctx, drawFb);
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_swrast_update_stencil_buffer(ctx, drawFb);
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if (readFb != drawFb) {
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_swrast_update_depth_buffer(ctx, readFb);
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_swrast_update_stencil_buffer(ctx, readFb);
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}
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}
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void
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_swrast_validate_derived( struct gl_context *ctx )
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{
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@ -589,6 +609,9 @@ _swrast_validate_derived( struct gl_context *ctx )
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_NEW_TEXTURE))
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_swrast_update_specular_vertex_add(ctx);
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if (swrast->NewState & _NEW_BUFFERS)
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_swrast_update_depth_stencil(ctx);
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swrast->NewState = 0;
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swrast->StateChanges = 0;
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swrast->InvalidateState = _swrast_invalidate_state;
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