diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 0185622009a..4a4ade0961e 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -34,7 +34,6 @@ #include "imports.h" #include "buffers.h" #include "context.h" -#include "depthstencil.h" #include "enums.h" #include "formats.h" #include "macros.h" @@ -738,8 +737,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb); - _mesa_update_stencil_buffer(ctx, fb); compute_depth_max(fb); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 924612578e2..6850a09f364 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -36,6 +36,7 @@ #include "swrast.h" #include "s_blend.h" #include "s_context.h" +#include "s_depthstencil.h" #include "s_lines.h" #include "s_points.h" #include "s_span.h" @@ -545,6 +546,25 @@ _swrast_update_active_attribs(struct gl_context *ctx) } +/** + * Update the depth/stencil renderbuffers, if needed. + */ +static void +_swrast_update_depth_stencil(struct gl_context *ctx) +{ + struct gl_framebuffer *drawFb = ctx->DrawBuffer; + struct gl_framebuffer *readFb = ctx->ReadBuffer; + + _swrast_update_depth_buffer(ctx, drawFb); + _swrast_update_stencil_buffer(ctx, drawFb); + + if (readFb != drawFb) { + _swrast_update_depth_buffer(ctx, readFb); + _swrast_update_stencil_buffer(ctx, readFb); + } +} + + void _swrast_validate_derived( struct gl_context *ctx ) { @@ -589,6 +609,9 @@ _swrast_validate_derived( struct gl_context *ctx ) _NEW_TEXTURE)) _swrast_update_specular_vertex_add(ctx); + if (swrast->NewState & _NEW_BUFFERS) + _swrast_update_depth_stencil(ctx); + swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state;