intel/cs: Grow prog_data::param on-demand for thread_local_id_index

Instead of making the caller of brw_compile_cs add something to the
param array for thread_local_id_index, just add it on-demand in
brw_nir_intrinsics and grow the array.  This is now safe to do because
everyone is now using ralloc for prog_data::param.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-09-29 10:37:40 -07:00
parent b1d1b7222a
commit 6bcc5c0c75
4 changed files with 9 additions and 22 deletions

View File

@ -6758,14 +6758,6 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true);
/* Now that we cloned the nir_shader, we can update num_uniforms based on
* the thread_local_id_index.
*/
assert(prog_data->thread_local_id_index >= 0);
shader->num_uniforms =
MAX2(shader->num_uniforms,
(unsigned)4 * (prog_data->thread_local_id_index + 1));
brw_nir_lower_cs_intrinsics(shader, prog_data);
shader = brw_postprocess_nir(shader, compiler, true);

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@ -30,12 +30,12 @@ struct lower_intrinsics_state {
nir_function_impl *impl;
bool progress;
nir_builder builder;
bool cs_thread_id_used;
};
static nir_ssa_def *
read_thread_local_id(struct lower_intrinsics_state *state)
{
struct brw_cs_prog_data *prog_data = state->prog_data;
nir_builder *b = &state->builder;
nir_shader *nir = state->nir;
const unsigned *sizes = nir->info.cs.local_size;
@ -47,9 +47,12 @@ read_thread_local_id(struct lower_intrinsics_state *state)
if (group_size <= 8)
return nir_imm_int(b, 0);
assert(state->prog_data->thread_local_id_index >= 0);
state->cs_thread_id_used = true;
const int id_index = state->prog_data->thread_local_id_index;
if (prog_data->thread_local_id_index == -1) {
prog_data->thread_local_id_index = prog_data->base.nr_params;
brw_stage_prog_data_add_params(&prog_data->base, 1);
nir->num_uniforms += 4;
}
unsigned id_index = prog_data->thread_local_id_index;
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
@ -162,6 +165,8 @@ brw_nir_lower_cs_intrinsics(nir_shader *nir,
state.nir = nir;
state.prog_data = prog_data;
state.prog_data->thread_local_id_index = -1;
do {
state.progress = false;
nir_foreach_function(function, nir) {
@ -173,8 +178,5 @@ brw_nir_lower_cs_intrinsics(nir_shader *nir,
progress |= state.progress;
} while (state.progress);
if (!state.cs_thread_id_used)
state.prog_data->thread_local_id_index = -1;
return progress;
}

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@ -409,10 +409,6 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
pipeline->needs_data_cache = true;
}
if (stage == MESA_SHADER_COMPUTE)
((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
prog_data->nr_params++; /* The CS Thread ID uniform */
if (nir->info.num_ssbos > 0)
pipeline->needs_data_cache = true;

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@ -83,9 +83,6 @@ brw_codegen_cs_prog(struct brw_context *brw,
*/
int param_count = cp->program.nir->num_uniforms / 4;
/* The backend also sometimes add a param for the thread local id. */
prog_data.thread_local_id_index = param_count++;
prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.nr_params = param_count;