intel/compiler: Make brw_nir_lower_intrinsics compute-specific
It's already only ever called from brw_compile_cs and only handles compute intrinsics. Let's just make it CS-specific. We can always make it handle other stages again later if we want. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -75,7 +75,7 @@ COMPILER_FILES = \
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compiler/brw_nir_analyze_boolean_resolves.c \
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compiler/brw_nir_analyze_ubo_ranges.c \
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compiler/brw_nir_attribute_workarounds.c \
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compiler/brw_nir_intrinsics.c \
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compiler/brw_nir_lower_cs_intrinsics.c \
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compiler/brw_nir_opt_peephole_ffma.c \
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compiler/brw_nir_tcs_workarounds.c \
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compiler/brw_packed_float.c \
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@ -6766,7 +6766,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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MAX2(shader->num_uniforms,
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(unsigned)4 * (prog_data->thread_local_id_index + 1));
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brw_nir_lower_intrinsics(shader, &prog_data->base);
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brw_nir_lower_cs_intrinsics(shader, prog_data);
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shader = brw_postprocess_nir(shader, compiler, true);
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prog_data->local_size[0] = shader->info.cs.local_size[0];
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@ -95,8 +95,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
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nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
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nir_shader *nir);
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bool brw_nir_lower_intrinsics(nir_shader *nir,
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struct brw_stage_prog_data *prog_data);
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bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
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struct brw_cs_prog_data *prog_data);
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void brw_nir_lower_vs_inputs(nir_shader *nir,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags);
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@ -26,10 +26,7 @@
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struct lower_intrinsics_state {
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nir_shader *nir;
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union {
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struct brw_stage_prog_data *prog_data;
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struct brw_cs_prog_data *cs_prog_data;
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};
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struct brw_cs_prog_data *prog_data;
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nir_function_impl *impl;
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bool progress;
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nir_builder builder;
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@ -50,9 +47,9 @@ read_thread_local_id(struct lower_intrinsics_state *state)
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if (group_size <= 8)
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return nir_imm_int(b, 0);
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assert(state->cs_prog_data->thread_local_id_index >= 0);
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assert(state->prog_data->thread_local_id_index >= 0);
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state->cs_thread_id_used = true;
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const int id_index = state->cs_prog_data->thread_local_id_index;
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const int id_index = state->prog_data->thread_local_id_index;
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
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@ -84,7 +81,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
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nir_ssa_def *sysval;
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switch (intrinsic->intrinsic) {
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case nir_intrinsic_load_local_invocation_index: {
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assert(nir->stage == MESA_SHADER_COMPUTE);
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/* We construct the local invocation index from:
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*
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* gl_LocalInvocationIndex =
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@ -97,7 +93,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
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}
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case nir_intrinsic_load_local_invocation_id: {
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assert(nir->stage == MESA_SHADER_COMPUTE);
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/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
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* on this formula:
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*
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@ -156,11 +151,10 @@ lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
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}
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bool
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brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
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brw_nir_lower_cs_intrinsics(nir_shader *nir,
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struct brw_cs_prog_data *prog_data)
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{
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/* Currently we only lower intrinsics for compute shaders */
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if (nir->stage != MESA_SHADER_COMPUTE)
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return false;
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assert(nir->stage == MESA_SHADER_COMPUTE);
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bool progress = false;
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struct lower_intrinsics_state state;
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@ -179,8 +173,8 @@ brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
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progress |= state.progress;
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} while (state.progress);
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if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
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state.cs_prog_data->thread_local_id_index = -1;
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if (!state.cs_thread_id_used)
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state.prog_data->thread_local_id_index = -1;
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return progress;
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}
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@ -73,7 +73,7 @@ libintel_compiler_files = files(
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'brw_nir_analyze_boolean_resolves.c',
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'brw_nir_analyze_ubo_ranges.c',
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'brw_nir_attribute_workarounds.c',
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'brw_nir_intrinsics.c',
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'brw_nir_lower_cs_intrinsics.c',
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'brw_nir_opt_peephole_ffma.c',
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'brw_nir_tcs_workarounds.c',
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'brw_packed_float.c',
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