mesa/es: Remove redundant glGetVertexAttribPointer pname validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -2476,10 +2476,6 @@
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<param name="pname" type="GLenum"/>
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<vector name="pointer" type="GLvoid **" size="dynamic"/>
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</proto>
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<desc name="pname">
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<value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
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</desc>
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</template>
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<template name="GetBufferPointer" direction="get">
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