mesa/es: Remove redundant element type validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2012-07-25 07:26:33 -07:00
parent b99a8caff1
commit 5be5cf6934
1 changed files with 0 additions and 12 deletions

View File

@ -1517,12 +1517,6 @@
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
<desc name="type">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
</desc>
</template>
<template name="EnableClientState">
@ -3182,12 +3176,6 @@
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
<desc name="type">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
</desc>
</template>
<template name="EGLImageTargetTexture2D">