mesa/es: Remove redundant element type validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -1517,12 +1517,6 @@
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<value name="GL_TRIANGLE_STRIP"/>
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<value name="GL_TRIANGLE_FAN"/>
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</desc>
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<desc name="type">
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<value name="GL_UNSIGNED_BYTE"/>
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<value name="GL_UNSIGNED_SHORT"/>
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<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
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</desc>
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</template>
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<template name="EnableClientState">
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@ -3182,12 +3176,6 @@
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<value name="GL_TRIANGLE_STRIP"/>
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<value name="GL_TRIANGLE_FAN"/>
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</desc>
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<desc name="type">
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<value name="GL_UNSIGNED_BYTE"/>
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<value name="GL_UNSIGNED_SHORT"/>
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<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
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</desc>
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</template>
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<template name="EGLImageTargetTexture2D">
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