Updated to Voodoo driver v0.30

This commit is contained in:
David Bucciarelli 1999-02-25 19:10:30 +00:00
parent 31edff1b52
commit 672f8ffe92
1 changed files with 18 additions and 18 deletions

View File

@ -1,5 +1,5 @@
3Dfx Glide device driver for Mesa 3.0
3Dfx Glide device driver for Mesa 3.1
(see below for FAQ)
@ -17,10 +17,10 @@ What do you need ?
under Linux (more information in the "Useful Glide Environment
Variables");
- Mesa 3.0;
- Mesa 3.1;
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
compatible with the Glide 2.x so it doesn't work with the current
version of the driver;
@ -81,18 +81,18 @@ Linux:
If your Glide libraries and headers are in a different directory
you'll have to modify the Mesa-config and mklib.glide files.
- Unpack the MesaLib-3.0.tar.gz and MesaDemos-3.0.tar.gz archives;
- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
- If you're going to use a newer Mesa/Glide driver than v0.27 then
unpack the new driver archive over the Mesa directory.
- In the Mesa-3.0 directory type "make linux-glide"
- In the Mesa-3.1 directory type "make linux-glide"
- Compilation _should_ finish without errors;
- Set your LD_LIBRARY_PATH environment variable so that the
libglide2x.so and Mesa library files can be found. For example:
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.0/lib"
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
- You'll have to run Glide-based programs as root or set the suid
bit on executables;
@ -104,7 +104,7 @@ Linux:
./gears (hit ESC to exit)
- You can find the demos especially designed for the Voodoo driver in
in the Mesa-3.0/3Dfx/demos directory (type "make" in order to compile
in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
everything).
MacOS:
@ -121,13 +121,13 @@ MS Windows:
- You must have the vcvars32.bat script in your PATH;
- Go to the directory Mesa-3.0 and run the mesafx.bat;
- Go to the directory Mesa-3.1 and run the mesafx.bat;
- The script will compile everything (Mesa-3.0/lib/OpenGL32.{lib,dll},
Mesa-3.0/lib/GLU32.{lib,dll}, Mesa-3.0/lib/GLUT32.{lib,dll} and
- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
Voodoo demos);
- At the end, you will be in the Mesa-3.0/3Dfx/demos directory;
- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
@ -140,7 +140,7 @@ MS Windows:
to work with other kind of compilers;
- To discover how open the 3Dfx screen, read the sources under
the Mesa-3.0/3Dfx/demos directory. You can use the GLUT library or
the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
the Diego Picciani's wgl emulator.
NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
@ -389,7 +389,7 @@ Hints and Special Features:
- The Voodoo driver support multiple Voodoo Graphics boards in the
some PC. Using this feature, you can write applications that use
multiple monitors, videoprojectors or HMDs for the output. See
Mesa-3.0/3Dfx/demos/tunnel2.c for an example of how setup one
Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
context for each board.
- The v0.19 introduces a new powerful texture memory manager: the
@ -407,13 +407,13 @@ Hints and Special Features:
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the the current Glide
version and of the Voodoo hardware. See Mesa-3.0/3Dfx/demos/paltex.c for
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension.
- The Voodoo driver directly supports 3Dfx Global Palette extension.
It was written for GLQuake and I think that it isn't a good idea
to use this extension for any other purpose (it is a trick). See
Mesa-3.0/3Dfx/demos/glbpaltex.c for a demo of this extension.
Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
- The Voodoo driver chooses the screen resolution according to the
requested window size. If you open a 640x480 window, you will get
@ -484,12 +484,12 @@ version of GLQuake with works with the Mesa/3Dfx/Glide combo.
Here's what you need to run GLQuake on Linux:
PC with 100MHz Pentium or better
a 3Dfx-based card
Mesa 3.0 libraries: libMesaGL.so libMesaGLU.so
Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
Glide 2.4 libraries: libglide2x.so libtexus.so
GLQuake for Linux.
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
you have only to copy the Mesa-3.0/lib/OpenGL32.dll in the GLQuake directory
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
in order to test 'MesaQuake'.
@ -584,7 +584,7 @@ the Mesa mailing list and my driver WEB page
(http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
David Bucciarelli (tech.hmw@plus.it)
David Bucciarelli (humanware@plus.it)
Humanware s.r.l.
Via XXIV Maggio 62