diff --git a/docs/README.3DFX b/docs/README.3DFX index 4431516e782..37f2d0cc67c 100644 --- a/docs/README.3DFX +++ b/docs/README.3DFX @@ -1,5 +1,5 @@ - 3Dfx Glide device driver for Mesa 3.0 + 3Dfx Glide device driver for Mesa 3.1 (see below for FAQ) @@ -17,10 +17,10 @@ What do you need ? under Linux (more information in the "Useful Glide Environment Variables"); - - Mesa 3.0; + - Mesa 3.1; - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine). - The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not + The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not compatible with the Glide 2.x so it doesn't work with the current version of the driver; @@ -81,18 +81,18 @@ Linux: If your Glide libraries and headers are in a different directory you'll have to modify the Mesa-config and mklib.glide files. - - Unpack the MesaLib-3.0.tar.gz and MesaDemos-3.0.tar.gz archives; + - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives; - If you're going to use a newer Mesa/Glide driver than v0.27 then unpack the new driver archive over the Mesa directory. - - In the Mesa-3.0 directory type "make linux-glide" + - In the Mesa-3.1 directory type "make linux-glide" - Compilation _should_ finish without errors; - Set your LD_LIBRARY_PATH environment variable so that the libglide2x.so and Mesa library files can be found. For example: - setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.0/lib" + setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib" - You'll have to run Glide-based programs as root or set the suid bit on executables; @@ -104,7 +104,7 @@ Linux: ./gears (hit ESC to exit) - You can find the demos especially designed for the Voodoo driver in - in the Mesa-3.0/3Dfx/demos directory (type "make" in order to compile + in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile everything). MacOS: @@ -121,13 +121,13 @@ MS Windows: - You must have the vcvars32.bat script in your PATH; - - Go to the directory Mesa-3.0 and run the mesafx.bat; + - Go to the directory Mesa-3.1 and run the mesafx.bat; - - The script will compile everything (Mesa-3.0/lib/OpenGL32.{lib,dll}, - Mesa-3.0/lib/GLU32.{lib,dll}, Mesa-3.0/lib/GLUT32.{lib,dll} and + - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll}, + Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and Voodoo demos); - - At the end, you will be in the Mesa-3.0/3Dfx/demos directory; + - At the end, you will be in the Mesa-3.1/3Dfx/demos directory; - Try some demo (fire.exe, teapot.exe, etc.) in order to check if everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between @@ -140,7 +140,7 @@ MS Windows: to work with other kind of compilers; - To discover how open the 3Dfx screen, read the sources under - the Mesa-3.0/3Dfx/demos directory. You can use the GLUT library or + the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or the Diego Picciani's wgl emulator. NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the @@ -389,7 +389,7 @@ Hints and Special Features: - The Voodoo driver support multiple Voodoo Graphics boards in the some PC. Using this feature, you can write applications that use multiple monitors, videoprojectors or HMDs for the output. See - Mesa-3.0/3Dfx/demos/tunnel2.c for an example of how setup one + Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one context for each board. - The v0.19 introduces a new powerful texture memory manager: the @@ -407,13 +407,13 @@ Hints and Special Features: - The Voodoo driver supports the GL_EXT_paletted_texture. it works only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value is ignored because this is a limitation of the the current Glide - version and of the Voodoo hardware. See Mesa-3.0/3Dfx/demos/paltex.c for + version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for a demo of this extension. - The Voodoo driver directly supports 3Dfx Global Palette extension. It was written for GLQuake and I think that it isn't a good idea to use this extension for any other purpose (it is a trick). See - Mesa-3.0/3Dfx/demos/glbpaltex.c for a demo of this extension. + Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension. - The Voodoo driver chooses the screen resolution according to the requested window size. If you open a 640x480 window, you will get @@ -484,12 +484,12 @@ version of GLQuake with works with the Mesa/3Dfx/Glide combo. Here's what you need to run GLQuake on Linux: PC with 100MHz Pentium or better a 3Dfx-based card - Mesa 3.0 libraries: libMesaGL.so libMesaGLU.so + Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so Glide 2.4 libraries: libglide2x.so libtexus.so GLQuake for Linux. Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll, -you have only to copy the Mesa-3.0/lib/OpenGL32.dll in the GLQuake directory +you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory in order to test 'MesaQuake'. @@ -584,7 +584,7 @@ the Mesa mailing list and my driver WEB page (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml) -David Bucciarelli (tech.hmw@plus.it) +David Bucciarelli (humanware@plus.it) Humanware s.r.l. Via XXIV Maggio 62