mesa/es: Remove redundant blend equation mode validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:08:35 -07:00
parent e39ea674d0
commit 66404557db
1 changed files with 0 additions and 36 deletions

View File

@ -2112,18 +2112,6 @@
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
</template>
<template name="BlendEquationSeparate">
@ -2132,30 +2120,6 @@
<param name="modeRGB" type="GLenum"/>
<param name="modeAlpha" type="GLenum"/>
</proto>
<desc name="modeRGB">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
<desc name="modeAlpha">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
</template>
<template name="TexImage3D">