mesa/es: Remove redundant texture target validation

Mesa doesn't check the parameter passed to glMultiTexCoord*.  It does,
however, mask the texture value to prevent out-of-bounds writes.  This
patch will promote this non-conformant behavior to OpenGL ES 1.  I don't
think anyone will care, and the gets some silly code out of a hot path.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:07:04 -07:00
parent 386e2f3289
commit e39ea674d0
2 changed files with 0 additions and 63 deletions

View File

@ -2345,10 +2345,6 @@
<param name="q" type="GLtype"/>
</vector>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="CompressedTexImage3D">
@ -2404,10 +2400,6 @@
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="ClientActiveTexture">
@ -2415,10 +2407,6 @@
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="SampleCoverage">

View File

@ -801,47 +801,6 @@ _es_MultMatrixx(const GLfixed *m)
void GL_APIENTRY
_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
switch(texture) {
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
case GL_TEXTURE4:
case GL_TEXTURE5:
case GL_TEXTURE6:
case GL_TEXTURE7:
case GL_TEXTURE8:
case GL_TEXTURE9:
case GL_TEXTURE10:
case GL_TEXTURE11:
case GL_TEXTURE12:
case GL_TEXTURE13:
case GL_TEXTURE14:
case GL_TEXTURE15:
case GL_TEXTURE16:
case GL_TEXTURE17:
case GL_TEXTURE18:
case GL_TEXTURE19:
case GL_TEXTURE20:
case GL_TEXTURE21:
case GL_TEXTURE22:
case GL_TEXTURE23:
case GL_TEXTURE24:
case GL_TEXTURE25:
case GL_TEXTURE26:
case GL_TEXTURE27:
case GL_TEXTURE28:
case GL_TEXTURE29:
case GL_TEXTURE30:
case GL_TEXTURE31:
break;
default:
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glMultiTexCoord4x(texture=0x%x)", texture);
return;
}
_es_MultiTexCoord4f(texture,
(GLfloat) (s / 65536.0f),
(GLfloat) (t / 65536.0f),
@ -1041,11 +1000,6 @@ _es_TexEnvx(GLenum target, GLenum pname, GLfixed param)
case GL_SRC0_ALPHA:
case GL_SRC1_ALPHA:
case GL_SRC2_ALPHA:
if (param != GL_TEXTURE && param != GL_CONSTANT && param != GL_PRIMARY_COLOR && param != GL_PREVIOUS && param != GL_TEXTURE0 && param != GL_TEXTURE1 && param != GL_TEXTURE2 && param != GL_TEXTURE3 && param != GL_TEXTURE4 && param != GL_TEXTURE5 && param != GL_TEXTURE6 && param != GL_TEXTURE7 && param != GL_TEXTURE8 && param != GL_TEXTURE9 && param != GL_TEXTURE10 && param != GL_TEXTURE11 && param != GL_TEXTURE12 && param != GL_TEXTURE13 && param != GL_TEXTURE14 && param != GL_TEXTURE15 && param != GL_TEXTURE16 && param != GL_TEXTURE17 && param != GL_TEXTURE18 && param != GL_TEXTURE19 && param != GL_TEXTURE20 && param != GL_TEXTURE21 && param != GL_TEXTURE22 && param != GL_TEXTURE23 && param != GL_TEXTURE24 && param != GL_TEXTURE25 && param != GL_TEXTURE26 && param != GL_TEXTURE27 && param != GL_TEXTURE28 && param != GL_TEXTURE29 && param != GL_TEXTURE30 && param != GL_TEXTURE31) {
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glTexEnvx(pname=0x%x)", pname);
return;
}
convert_param_value = false;
break;
case GL_OPERAND0_RGB:
@ -1167,11 +1121,6 @@ _es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
case GL_SRC0_ALPHA:
case GL_SRC1_ALPHA:
case GL_SRC2_ALPHA:
if (params[0] != GL_TEXTURE && params[0] != GL_CONSTANT && params[0] != GL_PRIMARY_COLOR && params[0] != GL_PREVIOUS && params[0] != GL_TEXTURE0 && params[0] != GL_TEXTURE1 && params[0] != GL_TEXTURE2 && params[0] != GL_TEXTURE3 && params[0] != GL_TEXTURE4 && params[0] != GL_TEXTURE5 && params[0] != GL_TEXTURE6 && params[0] != GL_TEXTURE7 && params[0] != GL_TEXTURE8 && params[0] != GL_TEXTURE9 && params[0] != GL_TEXTURE10 && params[0] != GL_TEXTURE11 && params[0] != GL_TEXTURE12 && params[0] != GL_TEXTURE13 && params[0] != GL_TEXTURE14 && params[0] != GL_TEXTURE15 && params[0] != GL_TEXTURE16 && params[0] != GL_TEXTURE17 && params[0] != GL_TEXTURE18 && params[0] != GL_TEXTURE19 && params[0] != GL_TEXTURE20 && params[0] != GL_TEXTURE21 && params[0] != GL_TEXTURE22 && params[0] != GL_TEXTURE23 && params[0] != GL_TEXTURE24 && params[0] != GL_TEXTURE25 && params[0] != GL_TEXTURE26 && params[0] != GL_TEXTURE27 && params[0] != GL_TEXTURE28 && params[0] != GL_TEXTURE29 && params[0] != GL_TEXTURE30 && params[0] != GL_TEXTURE31) {
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glTexEnvxv(pname=0x%x)", pname);
return;
}
convert_params_value = false;
n_params = 1;
break;