mesa: reduce the size of gl_program
gl_program: 1456 -> 976 bytes Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -1423,11 +1423,10 @@ link_assign_uniform_storage(struct gl_context *ctx,
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}
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}
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STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
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sizeof(parcel.targets));
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memcpy(shader->Program->sh.SamplerTargets,
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parcel.targets,
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sizeof(shader->Program->sh.SamplerTargets));
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STATIC_ASSERT(ARRAY_SIZE(shader->Program->sh.SamplerTargets) ==
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ARRAY_SIZE(parcel.targets));
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for (unsigned j = 0; j < ARRAY_SIZE(parcel.targets); j++)
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shader->Program->sh.SamplerTargets[j] = parcel.targets[j];
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}
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#ifndef NDEBUG
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@ -2168,7 +2168,7 @@ struct gl_program
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/** Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield64 SecondaryOutputsWritten;
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/** TEXTURE_x_BIT bitmask */
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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GLbitfield16 TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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/** Bitfield of which samplers are used */
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GLbitfield SamplersUsed;
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/** Texture units used for shadow sampling. */
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@ -2246,7 +2246,7 @@ struct gl_program
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/** Which texture target is being sampled
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* (TEXTURE_1D/2D/3D/etc_INDEX)
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*/
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gl_texture_index SamplerTargets[MAX_SAMPLERS];
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GLubyte SamplerTargets[MAX_SAMPLERS];
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/**
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* Number of samplers declared with the bindless_sampler layout
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