Add texture units registers

This commit is contained in:
Vladimir Dergachev 2005-01-02 21:53:53 +00:00
parent f50a1964d1
commit 63fd67e561
3 changed files with 118 additions and 2 deletions

View File

@ -273,9 +273,12 @@ CHECK( vpu, vpucount(atom->cmd) ? (1 + vpucount(atom->cmd)*4) : 0 )
*/
void r300InitCmdBuf(r300ContextPtr r300)
{
int size;
int size, i, mtu;
r300->hw.max_state_size = 0;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
fprintf(stderr, "Using %d maximum texture units..\n", mtu);
/* Initialize state atoms */
ALLOC_STATE( vpt, always, R300_VPT_CMDSIZE, "vpt", 0 );
@ -408,6 +411,29 @@ void r300InitCmdBuf(r300ContextPtr r300)
ALLOC_STATE( vps, vpu, R300_VPS_CMDSIZE, "vps", 0 );
r300->hw.vps.cmd[R300_VPS_CMD_0] = cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1);
/* Textures */
ALLOC_STATE( tex.filter, always, mtu, "tex_filter", 0 );
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FILTER_0, mtu-1);
ALLOC_STATE( tex.unknown1, always, mtu, "tex_unknown1", 0 );
r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK1_0, mtu-1);
ALLOC_STATE( tex.size, always, mtu, "tex_size", 0 );
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_SIZE_0, mtu-1);
ALLOC_STATE( tex.format, always, mtu, "tex_format", 0 );
r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FORMAT_0, mtu-1);
ALLOC_STATE( tex.offset, always, mtu, "tex_offset", 0 );
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_OFFSET_0, mtu-1);
ALLOC_STATE( tex.unknown4, always, mtu, "tex_unknown4", 0 );
r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK4_0, mtu-1);
ALLOC_STATE( tex.unknown5, always, mtu, "tex_unknown5", 0 );
r300->hw.tex.unknown5.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK5_0, mtu-1);
/* Setup the atom linked list */
make_empty_list(&r300->hw.atomlist);
r300->hw.atomlist.name = "atom-list";
@ -477,6 +503,14 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.vpp);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown1);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.offset);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown4);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown5);
r300->hw.is_dirty = GL_TRUE;
r300->hw.all_dirty = GL_TRUE;

View File

@ -66,6 +66,55 @@ static __inline__ uint32_t r300PackFloat32(float fl)
return u.u;
}
/* Texture related */
#define TEX_0 0x1
#define TEX_1 0x2
#define TEX_2 0x4
#define TEX_3 0x8
#define TEX_4 0x10
#define TEX_5 0x20
#define TEX_6 0x20
#define TEX_7 0x20
#define TEX_ALL 0xff
typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
/* Texture object in locally shared texture space.
*/
struct r300_tex_obj {
driTextureObject base;
GLuint bufAddr; /* Offset to start of locally
shared texture block */
GLuint dirty_state; /* Flags (1 per texunit) for
whether or not this texobj
has dirty hardware state
(pp_*) that needs to be
brought into the
texunit. */
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
GLuint filter;
GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
GLuint size; /* npot only */
GLuint format;
GLuint offset; /* Image location in texmem.
All cube faces follow. */
GLuint unknown4;
GLuint unknown5;
/* end hardware registers */
GLboolean border_fallback;
};
/**
* A block of hardware state.
*
@ -233,6 +282,13 @@ struct r300_state_atom {
#define R300_VPS_ZERO_3 4
#define R300_VPS_CMDSIZE 5
/* the layout is common for all fields inside tex */
#define R300_TEX_CMD_0 0
#define R300_TEX_VALUE_0 1
/* We don't really use this, instead specify mtu+1 dynamically
#define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
*/
/**
* Cache for hardware register state.
*/
@ -303,6 +359,21 @@ struct r300_hw_state {
struct r300_state_atom vpi; /* vp instructions */
struct r300_state_atom vpp; /* vp parameters */
struct r300_state_atom vps; /* vertex point size (?) */
/* 8 texture units */
/* the state is grouped by function and not by
texture unit. This makes single unit updates
really awkward - we are much better off
updating the whole thing at once */
struct {
struct r300_state_atom filter;
struct r300_state_atom unknown1;
struct r300_state_atom size;
struct r300_state_atom format;
struct r300_state_atom offset;
struct r300_state_atom unknown4;
struct r300_state_atom unknown5;
} tex;
};

View File

@ -547,8 +547,19 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
/* Initialize texture units */
for(i=0;i<r300->radeon.glCtx->Const.MaxTextureUnits;i++){
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
}
//END: TODO
r300->hw.all_dirty = GL_TRUE;
}